- Players: 2
An updated version of a map translation, version 1.1, featuring improved phrasing and more natural language.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 518
An updated version of a map translation, version 1.1, featuring improved phrasing and more natural language.
A discussion regarding map creation and editor compatibility issues in the Breath of Death expansion. The user shares specific map files and seeks advice on finding functional map editors.
A discussion regarding map creation and editor compatibility issues in the Breath of Death expansion. The user shares specific map files and seeks advice on finding functional map editors.
A standard map titled Lake of Plagues, provided here for players looking to expand their collection. It is a classic scenario suitable for those learning the game.
Version 5 of this map features several balance corrections and logic fixes. Updates include resolving discrepancies in hero capabilities and correcting cause-and-effect errors regarding the Rainbow Castle.
FirstBlood 2.4 is a Heroes of Might & Magic 3 map designed for speedrunning and competitive play.
Rush for Berlin is a medium-sized 4-player map for Heroes 3: Shadow of Death. It features a quest centered on the mysterious city of Berlin and includes balanced spell availability and resource distribution.
A custom conquest map set in South America where players compete for continental supremacy. The scenario focuses on defeating all enemies to claim the title of emperor.
This map version 1.2 features an increased number of resource buildings and improved design. It includes new roads connecting the orange and purple areas, along with a central fairy hiding place.
Catacomb is an XL multiplayer map for WoG that supports solo play. It features two levels of terrain inspired by classic maps and includes a version with allies.
A medium-sized, two-level map designed for high difficulty. This remix features AI balancing adjustments and is best played at 200% difficulty without the use of an editor.
XL-sized map created with the Wake of Gods editor. The 144x144 terrain is not WOGified and requires players to maintain captured town types as originally built.