- Players: 7
A custom map for Heroes of Might and Magic 3 submitted as an entry for the 2007 HeroesWorld mapmaking contest.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 477
A custom map for Heroes of Might and Magic 3 submitted as an entry for the 2007 HeroesWorld mapmaking contest.
A custom map submitted for the 2007 HeroesWorld mapmaking contest. It was evaluated based on size, balance, landscape beauty, and the quality of its quests and monsters.
A 75x75 duel map used for the Autumn 2007 season of the Seasons of Year online tournament. It is designed for 1x1 battles in Heroes of Might and Magic III Platinum version 4.0.
A collection of 75x75 duel maps used for the Autumn 2007 season of the Seasons of Year online tournament.
A custom map for Heroes of Might and Magic III, submitted in its final version for competition judging. It represents a completed layout intended for gameplay evaluation.
A symmetrical dueling map designed for three heroes. It was originally created for the Seasons of the Year: Spring online tournament.
A collection of maps compatible exclusively with Heroes of Might and Magic III version 3.75.
A custom map titled Болота Таракса, designed specifically for Heroes of Might and Magic III version 3.75.
A custom map designed for Heroes of Might and Magic III where players must collect the Angel Alliance artifact. The scenario features a competing barbarian NPC and a global dungeon quest providing experience.
A map used for the sixth offline tournament of the 2007 John Cunningham series. Competition is based on minimum completion time and primary skill totals.
A custom map for Heroes of Might and Magic 3 submitted as an entry for the 2007 HeroesWorld mapmaking contest.
A 72x72 size map designed for the Shadow of Death version. It supports four human players and one computer opponent, with victory conditions based on defeating enemies or delivering the Grail.