- Players: 3
- Teams: 2 v 1
Discussion regarding map editor mechanics for Heroes IV, focusing on how hero separation affects calendar event activation and potential scripting solutions for ally management.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 105
Discussion regarding map editor mechanics for Heroes IV, focusing on how hero separation affects calendar event activation and potential scripting solutions for ally management.
A discussion thread regarding map design and narrative techniques. The author explores different storytelling perspectives and quest ideas for various map scenarios.
Xeron versus Xyron is an Inferno-style scenario featuring a duel between two demons. The map is written in English.
A tournament map for Heroes of Might & Magic III: Breath of Death. The primary objective is to capture the city of Truplyandia in the fewest number of days.
A campaign for Shadow of Death featuring a plot centered on Cord, Brian, and Archibald. It follows humans in the Northern lands fighting a war between undead and demons.
Tournament map for the "Mr. Skelet Revenge" offline competition. The objective is to maximize the number of skeletons and skeleton warriors using the Russian version of Heroes 3: The Shadow of Death.
An RPG-style map for Heroes of Might and Magic IV designed for a single hero.
Knight's Journey is a set of four scenarios of varying lengths. It follows Sir Mullich as he navigates unknown islands to retrieve the legendary Elixir of Life.
A nearly complete map currently undergoing final refinements to difficulty and minor technical details.