- Players: 4
A custom map designed for Heroes of Might and Magic V version 3.1. The file is compatible with the game engine and functions correctly during testing.
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Found: 209
A custom map designed for Heroes of Might and Magic V version 3.1. The file is compatible with the game engine and functions correctly during testing.
Yes, this is the save file you need; it matches the date of the changes.
Large two-level scenario for four players designed for version 3.1. The map features a challenging difficulty and focuses on a mission to free demons from Sheogh.
Modified versions of the Borderlands map, including a single-player version and an allied mode. Features include additional castles, strengthened garrisons, artifact tents, and expanded hero hiring options.
A large, normal-difficulty map designed for four players by Zoan. It features unique, single-use event text for each island and is available in versions with or without allies.
A small, single-level map designed for four players on Normal difficulty. The terrain features dense forests and high mountains with limited resources.
A large, two-level multiplayer map for four players designed for version 3.0. It features an incredible size with neutral zones for hero development and a garrison system to regulate gameplay.
Two official maps previously missing from certain collections. Includes the Myth and Legends map and the Land of Titans (Allies) map, featuring an updated Russian version.
A medium-sized single-player mission for Heroes of Might and Magic V (version 3.1). This 136x136 dungeon map features 4 players in a 2vs1vs1 format, scripted events, and cutscenes.
Messenger is a medium-sized scenario for 4 players on a 136x136 map. This dungeon-based map serves as a prologue to the Unicorn Empire campaign and requires game version 3.1.
A large 176x176 single-mission map for Heroes of Might & Magic V. This 4-player (1vs3) dungeon-themed map features custom scripts, cutscenes, and a narrative centered on an expedition against a dwarven clan.
A series of maps by Iohannes featuring an apocalyptic theme. The maps follow a continuous plot where elements evolve between levels, ranging from small single-level scenarios to a large-scale final map.