- Players: 8
A medium-sized, two-level map designed for up to 8 players. It features a very difficult setting focused on frequent skirmishes and resource management.
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A medium-sized, two-level map designed for up to 8 players. It features a very difficult setting focused on frequent skirmishes and resource management.
A medium-sized, two-level map designed for six players. This very difficult map focuses on constant skirmishes and resource competition rather than hero leveling.
A custom map centered on combat between level 3 units. The layout features two golem spawning locations and excludes overpowered elements like dimensional gates or angel wings.
Remastered version of the Druid's Island map featuring an option to select starting heroes and bonuses. The original map layout remains unchanged.
A medium-sized, two-level map for up to 8 players designed as an illustration for mapmaking tutorials. Based on Robert Howard's novel, players must obtain the Alliance of Angels artifact to win.
Large-scale 2 vs 2 multiplayer map designed for all skill levels. The gameplay emphasizes a critical first week and offers strategic color assignments based on player confidence.
A medium-sized, four-player map designed by Jelar. Set on a strategic shipping route, this normal difficulty map features a central archipelago contested by several barons.
A medium-sized map for four players designed by Jelar. Set during a period of barbarian raids and territorial expansion, it features a normal difficulty level.
Brave World is a large-scale map for four players designed by Jelar. It features a normal difficulty setting and a landscape shaped by a global upheaval that broke apart the continents.
A small-scale, single-level map designed for two players. It features a 200% difficulty setting and is set within a mountain range.
A custom Heroes of Might and Magic III map featuring fairytale creatures and a growth bonus of two weeks. The final version includes additional rumors and specific gameplay mechanics.
A dueling map for Heroes 3 featuring asymmetrical elements and various defensive troop configurations. It includes resource bonuses for villagers and different versions with adjusted unit balances.