- Players: 2
A standard map from the Whirlwind of War campaign, designed to provide variety to the gameplay experience.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,153
A standard map from the Whirlwind of War campaign, designed to provide variety to the gameplay experience.
Rules and guidelines for the third stage of the 2008 John Van Caneghem annual tournament. The competition uses the Russian version of Heroes 3 SoD and focuses on scoring points within the Devil's Gambit scenario.
A tournament map titled "Гонка за Лидером" for Heroes of Might & Magic III. The post includes the necessary map file and save data for competitive play.
A medium-sized, two-level battle map set years after the first campaign. It features returning heroes from the original storyline equipped with new spells.
Official same-language summary: An offline tournament map for Heroes IV Equilibris 3.51 TE. The goal is to assemble the largest possible army based on creature experience within 29 days.
A custom-made map created using random generation tools. This version includes minor adjustments to the original layout for improved gameplay.
An XL-sized, two-level map designed for up to 8 players. Set in a post-nuclear fantasy world, this map features variable difficulty levels and was created by Arengar.
An early version of a custom campaign map for Heroes of Might and Magic. The file contains specific scenarios and hero configurations for manual play.
A custom-made scenario for Heroes of Might and Magic III. This map represents the creator's debut project in the map editor.
A collection of user-created maps for Heroes of Might and Magic II. The current selection is noted for being unfinished and requiring further development.
Small-scale map for Heroes of Might and Magic II featuring a confrontation between Knights and Barbarians. The scenario focuses on a rush mechanic where players must secure key locations and magic towers to gain offensive spells.
A modified version of the Irony of Fate map for Heroes of Might and Magic II, featuring a completely reversed layout.