- Players: 4
A large multiplayer arena map designed for four players. Each player starts with a city modeled after a real-world location and must capture all rival cities to win.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,153
A large multiplayer arena map designed for four players. Each player starts with a city modeled after a real-world location and must capture all rival cities to win.
A community section for sharing custom maps and campaigns for WoG. Users can post maps by providing a plot description, map size, and hero designation in a ZIP archive.
A collection of custom maps specifically designed for 2v2 competitive gameplay. These maps were originally created for the Neverland online tournament series.
Pirate Utopia is an XL-sized map (144x144x1) ported from Heroes of Might & Magic II to the Shadow of Death expansion. The map features balanced gameplay and a classic pirate-themed setting.
A medium-sized, easy difficulty map for Equilibris 3.51 designed for two players. It simulates final battles between isolated races to compare castle strengths.
A hard difficulty campaign map featuring four missions. The scenario follows a series of escalating supernatural events involving disappearing heroes and demonic appearances, with an estimated completion time of one hour.
A large multiplayer arena map designed for four players. Created by VaRvArHawK, this single-level layout features a competitive crossroads setting.
A 75x75 duel map used for the Autumn 2008 "Seasons of Year" online tournament, played at 200% difficulty.
A small, two-level advanced map for two players created by Lars. This version is specifically designed for the Winds of War expansion.
A small, two-level advanced map for two players created by Lars. This version is designed for the Equilibris 3.51 mod.
An expert-level, medium-sized map for three players or one player. The objective is to collect 10,000 skeletons within four weeks on a two-level terrain.
A collection of 75x75 duel maps used for the Autumn 2008 "Seasons of Year" online tournament, designed for 1x1 matches at 200% difficulty.