- Players: 2
A huge 1 vs 1 map designed for long-term gameplay. It features many artifacts, dragon utopias, and faction-specific teleportation mechanics to balance player development.
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Found: 1,153
A huge 1 vs 1 map designed for long-term gameplay. It features many artifacts, dragon utopias, and faction-specific teleportation mechanics to balance player development.
A large, two-level scenario map for version 3.1 featuring six players. It consists of a multiplayer-style section and a single-player experience centered on an Underworld invasion.
An XL-sized, two-level multiplayer map designed for two players. Created by OlegT, this normal difficulty map features a large layout suitable for leisurely gameplay.
An XL-sized, two-level map titled Other World created by Samatron. This very difficult map features a long gameplay duration and is intended for players seeking a slow-paced experience.
Last Rush is a medium-sized scenario for three players set in a dungeon. This map serves as an epilogue to the Unicorn Empire campaign and requires game version 3.1.
A single-player map titled Life versus death with an estimated playtime of 3 hours.
A 96x96 multiplayer duel map for version 3.1 featuring the Dungeon faction. It includes scripted structures that modify hero levels, resource growth, and army replenishment.
Tactical version of the Obstruction map. This XL two-level map for 8 players features restrictions on fast movement, including the Flight spell and City Portal.
A discussion regarding the technical process of extracting and opening the Impending Storm campaign within the Heroes of Might and Magic IV editor.
A three-map campaign titled Sandro's Revenge by author Mypuk. This medium-sized, single-player series follows the Dark Lord's return and features two-level maps set at a normal difficulty.
A five-map campaign featuring Tarnum fighting for demons against Knights and Elves in the Underworld. It includes time-limited objectives and a gradual castle upgrade system.
A map featuring a custom pseudo-random drop system for resources and items. The script uses calendar events and squad defeat triggers to manage drop probabilities for neutral monsters.