- Players: 3
- Teams: 2 v 1
A dynamic multiplayer map for two players featuring a grab-and-run concept. It includes side quests, a mentor, a dwarf city, and AI-controlled castles and dungeons.
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Found: 282
A dynamic multiplayer map for two players featuring a grab-and-run concept. It includes side quests, a mentor, a dwarf city, and AI-controlled castles and dungeons.
An updated epic scenario for Lords of the Horde 3.1. This version fixes combat scripts, corrects Annabelle's specialization and home castle, and resolves artifact and reinforcement bugs.
A collection of introductory scripts designed for beginners to learn map scripting. The post serves as a basic resource for those starting with custom map development.
A small, story-driven two-level map for three players. This manual creation features islands, labyrinths, and a quest to defeat a Necromancer and the rebel Crag Hack.
A three-player map featuring a spiral layout. The starting radius for players is set to 14.
Small 96x96 scenario map for two players or one player against the computer. This modded map features randomized creatures and artifacts, a dungeon, and a unique trial-based combat system.
A custom map designed to refine and stabilize the gameplay of the fourth mission. It aims to address previous balance issues while preserving the original mission's core experience.
A double spiral map with three cities and no water. Based on Always Ready, it features a distance of 180 cells or less between cities.
A sea map designed for three players. The archive includes the map file and corresponding templates.
A medium-sized, two-level single mission map for three players created by Navkratis. It features a mountainous forest landscape and is compatible with the vanilla game.
A stadium-type map designed for three players. It features a spiral layout with city distances constrained by the overall map size.
A spiral-shaped map designed for three players. It serves as a continuation of a previous map series.