- Players: 2
A discussion thread regarding map creation and scenario testing. It includes a mention of a ready-to-use Dark Knight scenario and upcoming map releases.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 506
A discussion thread regarding map creation and scenario testing. It includes a mention of a ready-to-use Dark Knight scenario and upcoming map releases.
A discussion thread regarding map creation and design, featuring a user's report on minor fixes and object additions made to a specific map.
A tournament map for Heroes of Might and Magic II designed for a joint competition between HeroesWorld and HeroesLeague. Players prepare a hero and army over 22 days before competing in a custom duel arena.
A discussion thread for sharing and developing custom maps specifically designed for ERM quests. Users can upload maps, discuss new script ideas, and exchange challenging quest-based content.
A collection of maps created by a single author. The series includes various scenarios, though the final map in the set is noted for being less polished than the previous entries.
A reworked campaign map featuring corrected text and a progression system where heroes can reach at least level 25. This version serves as a component for a larger combined campaign scenario.
A work-in-progress map designed for a collaborative campaign. The layout features a Necromancer theme and requires additional quests, artwork, and narrative refinements to complete the scenario.
Two multiplayer maps reworked from the SoD campaign. Wall to Wall is a medium-sized single-level map for two three-player alliances, while Soul Catchers is a medium two-level map featuring Necropolis versus Haven.
A discussion regarding the mathematical impact of hero defense on combat effectiveness, accompanied by a suggestion to use the map editor to verify combat calculations.
An RPG-style map featuring complex scripting. The terrain includes additional mana wells and stones, adjusted monster levels, and modified resource distributions.
A small, unconventional map featuring a central camp with level 1 dwellings and various resource structures instead of towns. Victory is achieved by successfully passing through the enemy garrison.
A symmetrical dueling map designed for three heroes. Originally created for the Seasons of the Year: Spring tournament, the map includes updates for realism and bug fixes.