- Players: 2
War of Two is a medium-sized multiplayer arena map for two players created by Felix Nagorny. It features a conflict between orcs and elves in a land inhabited by various creatures.
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War of Two is a medium-sized multiplayer arena map for two players created by Felix Nagorny. It features a conflict between orcs and elves in a land inhabited by various creatures.
Liberation from the Undead is a medium-sized multiplayer arena map for two players. Created by Felix Nagorny, it is a single-level map focused on defeating a necromancer.
Two Kingdoms is a large, two-level multiplayer arena map for five players created by Felix Nagorny. The objective is to reach the ancient city of the elves to obtain troops for fighting dwarf clans.
A small 96x96 multiplayer arena map for three players featuring random towns and an AI opponent. It is designed for version 3.1 and recommended for Warrior or Veteran difficulty.
A large, two-level multiplayer arena map for six players created by Magistro. It features random cities and a reworked Dungeon area with additional objects.
White Squad is an RPG map for Heroes of Might & Magic III: Horn of the Abyss. It features a storyline about druids fighting an ancient evil on a 108x108 L map with a 42-day time limit.
Colonization is a high-difficulty three-mission campaign created by KioM. The story follows Knight Gilbert as he travels from the port of Bailey to the new continent of Ashan.
A spiral-shaped map featuring 17 towns. The layout is designed for fast-paced gameplay and balanced progression.
Large RPG-style scenario featuring fifteen quests and a fame mechanic that affects creature recruitment. The map includes dungeons, two main endings, and significant gameplay modifications to heroes and artifacts.
A map designed for 6-player sessions featuring a spiral layout.
Spiral maps designed for five players. These maps feature a slightly larger layout compared to standard versions.
A five-player spiral map featuring a specific mechanic where level seven creatures, such as golden dragons, prevent opponents from initiating combat. This allows players to accumulate troops while the defender waits.