- Maps in this pack: 5
A collection of maps created by a single author. The series includes various scenarios, though the final map in the set is noted for being less polished than the previous entries.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 285
A collection of maps created by a single author. The series includes various scenarios, though the final map in the set is noted for being less polished than the previous entries.
A 76x76 size map designed for three players and three castles. Created using the original Heroes 4 editor, this map offers a quick gameplay experience suitable for beginners.
Правила шестого офлайн-турнира по Heroes of Might and Magic II. Цель соревнований — собрать армию из 2000 скелетов за минимальное время.
A highly complex map featuring a massive increase in neutral monster populations. The level is designed to be extremely difficult and may require significant in-game time to complete.
A duel map designed for Champion difficulty where players start without any towns. It is intended for competition against another player or the computer.
A custom map file submitted for the 2007 HeroesWorld contest to determine the best Heroes of Might and Magic 3 map. This specific entry is titled "Ядро(переработка№2)".
An unfinished custom map for Heroes of Might and Magic III, featuring only the upper section of the layout. This version represents the most recent progress made by the creator.
A 96x96 map designed for three players by DeniusM. This scenario is set in the Hammers of Fate expansion and features no Dungeon faction.
Discussion regarding map editor mechanics for Heroes IV, focusing on how hero separation affects calendar event activation and potential scripting solutions for ally management.
A discussion regarding the damage output of Tower units and ballistae. It notes that Tower volleys consistently destroy 13 units per shot, regardless of the duration of the Stronghold occupation.
A competitive tournament for Heroes of Might & Magic 4 players using Vikhrey or Equilibris versions. Matches are played on maximum difficulty using M-sized maps.
A discussion thread regarding map design and narrative techniques. The author explores different storytelling perspectives and quest ideas for various map scenarios.