- Players: 2
Medium-sized multiplayer map for Heroes of Might & Magic III version 3.1. Two Demon Lords compete to find a dangerous artifact within a dungeon setting on a 136x136 grid.
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Found: 492
Medium-sized multiplayer map for Heroes of Might & Magic III version 3.1. Two Demon Lords compete to find a dangerous artifact within a dungeon setting on a 136x136 grid.
Huge single-player map for version 3.1 featuring a Dungeon setting. Created by Dyrman, this puzzle-oriented map involves a mage protagonist and requires managing a second hero to navigate escape scenarios.
A brief discussion regarding the process of creating a video for a map, including a test of a proposed method.
A campaign titled Return follows the exiled Lord of Madness, Manyonel, as he escapes the Lands of the Outcasts. The story focuses on his quest to regain magical power and seek revenge.
A giant-sized single-player map featuring two levels and scripted events. It supports both single-player and two-player modes.
Medium-sized map for version 3.0 where the paladin Nomat is sent to quell unrest in a remote part of the empire. This beta version currently contains no scripts.
A single-player adventure map for version 3.1. This 96x96 size map features unique loyalty-charisma parameters and requires specific third-party mods to play.
A map featuring two high-level computer-controlled heroes. The scenario includes specific starting resource considerations for players.
A custom map centered on lifting a siege from a town located across a river. Players receive a treasure chamber key and a first aid tent upon approaching the objective.
A custom map file containing scripts and text files compatible with version 1.6. It includes six specific files required for the map to function correctly.
An unfinished map concept designed for quick gameplay sessions. The layout focuses on measurement M and features completed water elements alongside partially developed land and sandy areas.
Technical discussion regarding the implementation of turn order logic to ensure message synchronization when items are stolen between players.