- Players: 4
A modified version of the Divided Loyalty map designed for tournament play. It features random castles, 100% difficulty, and strategic placements of level 4 artifacts guarded by tier 6 monsters.
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Found: 279
A modified version of the Divided Loyalty map designed for tournament play. It features random castles, 100% difficulty, and strategic placements of level 4 artifacts guarded by tier 6 monsters.
An official offline tournament map for Heroes IV Equilibris 3.51 TE. The objective is to assemble the largest possible army based on experience values within 29 days.
An updated version of a custom map featuring the addition of a Dungeon and several minor structural changes.
An extra-large multiplayer arena map for four players. This two-level map features a shared Dragon Utopia among all competing heroes.
A large multiplayer arena map designed for four players. Each player starts with a city modeled after a real-world location and must capture all rival cities to win.
A collection of custom maps specifically designed for 2v2 competitive gameplay. These maps were originally created for the Neverland online tournament series.
A series of online 2vs2 tournaments for HoMM IV: Equilibris 3.51. Clans compete for unclaimed lands and unique artifacts that provide bonuses in subsequent matches._
A huge 216x216 multiplayer map for game version 3.1. This 4-player scenario features a 3 vs. 1 asymmetrical battle set in a world with water features.
A large multiplayer arena map designed for four players. Created by VaRvArHawK, this single-level layout features a competitive crossroads setting.
An extra-large multiplayer arena map designed for 2vs2 combat. The setting features abandoned mage laboratories and a forest partially destroyed by an explosion.
Девятый этап ежегодного турнира имени Джона Ван Канигема по Heroes IV «Far From Paradise». Официальное соревнование, в котором победа определяется минимальным временем прохождения.
A collection of 75x75 duel maps used for the Autumn 2008 "Seasons of Year" online tournament, designed for 1x1 matches at 200% difficulty.