- Maps in this pack: 5
A five-map campaign featuring Tarnum fighting for demons against Knights and Elves in the Underworld. It includes time-limited objectives and a gradual castle upgrade system.
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Found: 492
A five-map campaign featuring Tarnum fighting for demons against Knights and Elves in the Underworld. It includes time-limited objectives and a gradual castle upgrade system.
Lands of Demons is a medium-sized multiplayer arena map designed for two players. It features a single-level layout set in the contested territory of Arania.
Return of Lucifer is a six-scenario campaign for Armageddon's Blade. It features varying map sizes and difficulties ranging from Novice to Grand Master, supporting both single-player and multiplayer modes.
A medium-sized, two-level map designed for two players at normal difficulty. Created by Zoan, this map features timed events and a setting centered on undead inhabitants in former dwarven tunnels.
A collection of maps updated in patch 1.3. Changes include corrected victory conditions, adjusted AI starting resources, improved artifact placement, and modified map accessibility.
A map file provided as a technical reference to demonstrate a functional script within the Heroes of Might & Magic IV Map Editor.
Small multiplayer arena map designed for two players. This single-level map by Vitaly features minor errors that do not impact gameplay.
Medium-sized multiplayer map for two players designed for version 3.1. It features a resource-free environment where players must advance quickly to survive.
A 96x96 multiplayer map designed for 1 vs 1 combat. This version 2.0 map requires game version 3.1 or Epic War Age and features a survival-based gameplay loop.
The second chapter of an alternative campaign titled The Dark Pact. Xiron and Fiona travel through the underworld to reclaim their possessions in Lucifer's realm.
A single-level map for two players featuring a mission to capture seven Dr. Zo tanks. The scenario includes hero biographies and tavern rumors to assist with the slightly above-average difficulty.
A series of maps by Iohannes featuring an apocalyptic theme. The maps follow a continuous plot where elements evolve between levels, ranging from small single-level scenarios to a large-scale final map.