- Players: 2
- HotA
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
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A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
A story-driven map featuring numerous cutscenes and dialogues. It includes balanced mine guarding, specific enemy hero behaviors, and a landscape designed around a coherent narrative progression.
A double spiral map with three cities and no water. Based on Always Ready, it features a distance of 180 cells or less between cities.
A double spiral map based on Always Ready with two cities and no water. The distance between cities is 180 cells or less.
A large, two-level multiplayer arena map designed for two players. The scenario follows the dwarf Cassi in a struggle to restore clan order and manage elf tribes through various quests.
A spiral-shaped map featuring five towns. This version is twice as long as the previous iteration.
A tiny multiplayer arena map for version 3.1 designed as a combat sandbox. It features randomized army creation, selectable battle modes, and AI support for a second player.
A sea map designed for three players. The archive includes the map file and corresponding templates.
Среднего размера карта (136x136) для одного или двух игроков, созданная автором LifeForm. Сюжет разворачивается вокруг окаменевшего тела гигантского дракона, ставшего объектом конфликта между Лесным королевством и северным правителем.
A medium-sized, two-level single mission map for three players created by Navkratis. It features a mountainous forest landscape and is compatible with the vanilla game.
A stadium-type map designed for three players. It features a spiral layout with city distances constrained by the overall map size.
A stadium-type map designed for two players. It features a spiral layout with city distances constrained by the overall map size.