- Players: 2
- HotA
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,564
A battle testing map designed for faction and army selection. It supports PVP and PVE scenarios with pick and ban mechanics, while maintaining elements of randomness.
A story-driven map featuring numerous cutscenes and dialogues. It includes balanced mine guarding, specific enemy hero behaviors, and a landscape designed around a coherent narrative progression.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
A large, two-level multiplayer arena map designed for two players. The scenario follows the dwarf Cassi in a struggle to restore clan order and manage elf tribes through various quests.
A spiral-shaped map featuring five towns. This version is twice as long as the previous iteration.
A tiny multiplayer arena map for version 3.1 designed as a combat sandbox. It features randomized army creation, selectable battle modes, and AI support for a second player.
A sea map designed for three players. The archive includes the map file and corresponding templates.
Среднего размера карта (136x136) для одного или двух игроков, созданная автором LifeForm. Сюжет разворачивается вокруг окаменевшего тела гигантского дракона, ставшего объектом конфликта между Лесным королевством и северным правителем.
Dreams Valley is a medium-sized, two-level single mission map designed for three players. Created by Navkratis, the scenario features a visually focused landscape and specific gameplay mechanics for the early weeks.
Two stadium-style maps designed for two or three players. The layouts feature specific city distances constrained by the overall map size.
Two stadium-style maps designed for two or three players. The layouts feature specific city distances constrained by the overall map size.