- Players: 6
- Teams: 2 v 1 v 1 v 1 v 1
A mini-tournament for Heroes of Might and Magic III: Shadow of Death (patch 3.2). Competition is based on scoring points, game duration, and gold reserves under strict anti-cheat regulations.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 187
A mini-tournament for Heroes of Might and Magic III: Shadow of Death (patch 3.2). Competition is based on scoring points, game duration, and gold reserves under strict anti-cheat regulations.
A custom map for Heroes of Might and Magic III. It is specifically designed to be compatible with game version 3.75.
A prequel campaign consisting of three small maps. It follows a lost expedition from Avlia encountering local inhabitants in an unfamiliar world.
An archive containing four large to extra-large maps created for version 3.56 of Heroes of Might & Magic 3.
An archive containing four large and extra-large maps designed for version 3.56 of Heroes of Might & Magic 3.
A high-difficulty campaign for WoG titled Siege (V1.5) created by Max96. It consists of five professional-level scenarios centered on the siege of Minas Tirith.
A revised version of the campaign map designed for Wiz of Gore. This update provides an alternative layout for the existing campaign content.
A challenging campaign designed for experienced players. It features tight time limits in early scenarios and strong enemy encounters in later stages.
Xeron versus Xyron is an Inferno-style scenario featuring a duel between two demons. The map is written in English.
A collection of large and medium-sized maps designed for the Restoration of Erathia and Armageddon's Blade expansions.
An RPG map featuring a storyline where heroes must defeat a powerful dragon named Lazurite to become the heir to the King's estate.
An XL-sized random map featuring a large playable area. This classic map serves as an early entry in a series of user-generated layouts.