- Players: 3
A collection of introductory scripts designed for beginners to learn map scripting. The post serves as a basic resource for those starting with custom map development.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,564
A collection of introductory scripts designed for beginners to learn map scripting. The post serves as a basic resource for those starting with custom map development.
Small text fix mods for the original game and Hammers of Fate. These files provide missing city descriptions for Haven, Necropolis, and Magic factions.
A five-player map featuring a spiral layout. The distance between cities is approximately 180 cells.
Spiral-shaped map designed for gameplay involving six towns.
A small, story-driven two-level map for three players. This manual creation features islands, labyrinths, and a quest to defeat a Necromancer and the rebel Crag Hack.
Large 176x176 two-player map created by Vita Gorodilov. It features four scenarios, including Knight Escape and Saving the Griffin Empire, centered on a narrative of Orcish survival.
Large 176x176 multiplayer map designed for two players and five AI. It features custom heroes and scripts, supporting both team-based and solo play.
An XL+U PvP map for 2-7 players featuring over 100 zones connected by random portals. Players compete to complete a central quest by defeating three Guardians to obtain Armageddon's Blade amidst reduced army sizes.
An XL+U PvP map for 2-7 players featuring over 100 zones connected by random portals. Players compete to complete a central quest by defeating three Guardians to obtain Armageddon's Blade amidst reduced army sizes.
A medium-sized 136x136 multiplayer map for version 3.1. This two-player map features no neutral creatures, focusing entirely on combat against randomly generated enemy troops.
A small, two-level maritime map designed for two players. It features a sea-based environment with limited city buildings, thief heroes, and smuggler hideouts for acquiring mercenaries and artifacts.
A two-player medium-sized scenario by Florkingold. Players must level up using map objects while fighting unupgraded units, featuring random artifacts and additional neutral castles for each player.