- Players: 5
- Teams: 4 v 1
Necromantik is a medium-sized, high-difficulty map designed for five players. The scenario follows the story of a young man named William and features a Russian translation of the original English text.
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Found: 1,160
Necromantik is a medium-sized, high-difficulty map designed for five players. The scenario follows the story of a young man named William and features a Russian translation of the original English text.
Large multiplayer map designed for 3 players and 5 AI. It requires specific mods, including ENOD, GEMNOD, and GEMOrange, to display objects correctly.
An XL-sized expert map for four players designed by Navkratis. It emphasizes exploration and hero leveling over castle expansion, featuring limited buildable towns and high resource availability.
Small 1vs1 multiplayer arena map designed for medium to high-paced gameplay. The single-level layout features an island setting centered around a deep lake.
Campaign maps featuring Markel and Fiona. The content includes plot-driven missions with tavern rumors and an optional mod adding unique creature dwellings for levels 4-7.
A medium-sized, high-difficulty map for two players featuring a detailed landscape. Players control a sorceress tasked with defeating the barbarian leader Kragg Hag through various settlements and tavern rumors.
A custom map for Heroes of Might & Magic featuring corrected story message paths and standardized bonus arrangements. The update includes fixes for hero transfers and removes experience gains from flags.
A map and save file documenting a potential bug in Heroes of Might & Magic 5.5. The files illustrate an issue where a hero's knowledge stat decreases after removing skills through a mentor.
Кампания из пяти сценариев для игры «Вихри войны», повествующая о становлении короля-мага Менвада. Включает уникальные условия победы и большой объем текстового сопровождения.
Small single-player scenario map created by Varimatas. Players control heroes Grok and Jezebeth on a 72x72 grid, focusing on a narrative escape through the Valley of Oblivion.
A dynamic multiplayer map for two players featuring a grab-and-run concept. It includes side quests, a mentor, a dwarf city, and AI-controlled castles and dungeons.
A spiral-shaped map designed for four towns with an initial radius of 20. The distance between towns is set at 180 cells, though a reduction to 120 cells is suggested for better gameplay.