- Players: 4
- Teams: 2 v 2
A 4-player tournament map based on the Kanzas City Shuffle design. The layout features scarce resources to increase difficulty and maintains its original concept for competitive play.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,160
A 4-player tournament map based on the Kanzas City Shuffle design. The layout features scarce resources to increase difficulty and maintains its original concept for competitive play.
A highly complex map featuring a massive increase in neutral monster populations. The level is designed to be extremely difficult and may require significant in-game time to complete.
New World is an official offline tournament map for Heroes of Might & Magic IV. Competition results are determined by completion time, points, and mercury ownership.
A 144x144x2 map featuring a plot where the armies of Lucifer and Sandro attack Erathia. Players control heroes Jell, Catherine, and Roland to defend the Angel Alliance.
An RPG map featuring complex scripts.
An RPG map titled Town of sports and games, featuring complex scripts.
An expert-difficulty XL map (144x144) featuring two levels. Created by Lagoona999, the layout includes hidden enemies, allies, and bonuses for players to discover.
A duel map designed for Champion difficulty where players start without any towns. It is intended for competition against another player or the computer.
A custom map designed for duels or computer opponents. It requires Champion difficulty and features a start without any towns.
A small, unconventional map featuring a central camp with level 1 dwellings and various resource structures instead of towns. Victory is achieved by successfully passing through the enemy garrison.
A custom map for Heroes of Might and Magic 3 submitted as an entry for the 2007 HeroesWorld mapmaking contest.
A tactical guide discussing offensive strategies and unit effectiveness for the Stronghold faction. It addresses methods for executing early rushes and maximizing damage output.