- Players: 2
A tournament map for Heroes of Might and Magic II designed for a joint competition between HeroesWorld and HeroesLeague. Players prepare a hero and army over 22 days before competing in a custom duel arena.
New here? I'm Roha — want a quick tour?
Have a map to share?
Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 1,160
A tournament map for Heroes of Might and Magic II designed for a joint competition between HeroesWorld and HeroesLeague. Players prepare a hero and army over 22 days before competing in a custom duel arena.
A four-player winter-themed map for Heroes of Might and Magic III. This version contains no additional commentary or instructions.
An updated version of a four-player map for Heroes of Might and Magic III. The revised layout offers new gameplay dynamics for multiplayer sessions.
Winter version of the Giant Confrontation map for Heroes of 3. This seasonal variant features a snow-themed environment.
A narrative-driven scenario following the story of Tarnum. The player must capture a mage castle to serve as a distraction for a Necromancer expedition.
A custom map centered on a narrative where Tarnum attempts to establish a Necropolis by capturing an abandoned castle. The player must defend new fortifications against a combined alliance of Dungeon and human factions.
A discussion thread for sharing and developing custom maps specifically designed for ERM quests. Users can upload maps, discuss new script ideas, and exchange challenging quest-based content.
A collection of maps created by a single author. The series includes various scenarios, though the final map in the set is noted for being less polished than the previous entries.
A custom map submitted for the 2007 HeroesWorld mapmaking contest for Heroes of Might and Magic 3.
A 76x76 size map designed for three players and three castles. Created using the original Heroes 4 editor, this map offers a quick gameplay experience suitable for beginners.
A reworked campaign map featuring corrected text and a progression system where heroes can reach at least level 25. This version serves as a component for a larger combined campaign scenario.
A work-in-progress map designed for a collaborative campaign. The layout features a Necromancer theme and requires additional quests, artwork, and narrative refinements to complete the scenario.