Large two-level scenario for five players on a 176x176 map. The plot follows Hafaad and Dominic in a quest involving the Spider Stronghold and a Tome of Dark Magic. Includes custom scripts and specific spell restrictions.
Maps
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Found: 949
- Players: 3
A 136x136 map for three players created by Varimatas. The scenario follows a betrayal of a knight, featuring updated troop counts of 35 knights and 30 archers.
- Players: 3
Large-scale multiplayer and singleplayer map for three players. The scenario features a conflict between the kingdoms of Sylghem and Tala amidst the expansion of the ruler Sulphan.
- Players: 2
Small two-level scenario map for two players titled Heretics. The map follows a commander's mission to stop a demon cult in the Griffin Empire.
- Players: 2
Sands of Shio is a medium-sized, two-player scenario map created by TymC. This single-level lava desert map features high artifact density and passive enemy AI.
- Players: 2
Medium-sized two-level scenario for two players. This map features a non-accessible dungeon and centers on the city of Shipe within the Griffin Empire.
- Players: 8
Large multiplayer map designed for 3 players and 5 AI. It requires specific mods, including ENOD, GEMNOD, and GEMOrange, to display objects correctly.
- Players: 2
Small 1vs1 multiplayer arena map designed for medium to high-paced gameplay. The single-level layout features an island setting centered around a deep lake.
- Players: 4
A map and save file documenting a potential bug in Heroes of Might & Magic 5.5. The files illustrate an issue where a hero's knowledge stat decreases after removing skills through a mentor.
- Players: 2
Small single-player scenario map created by Varimatas. Players control heroes Grok and Jezebeth on a 72x72 grid, focusing on a narrative escape through the Valley of Oblivion.
- Players: 3
- Teams: 2 v 1
A dynamic multiplayer map for two players featuring a grab-and-run concept. It includes side quests, a mentor, a dwarf city, and AI-controlled castles and dungeons.
- Players: 4
A spiral-shaped map designed for four towns with an initial radius of 20. The distance between towns is set at 180 cells, though a reduction to 120 cells is suggested for better gameplay.