- Players: 8
An XL-sized, two-level map of very high difficulty. Victory is achieved by defeating all enemies or locating a lost city to construct the Grail.
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Found: 949
An XL-sized, two-level map of very high difficulty. Victory is achieved by defeating all enemies or locating a lost city to construct the Grail.
A collection of map scripts featuring three distinct functions. The first two functions are fully tested and operational, while the third remains unverified.
A large single-mission map set in a natural labyrinth within Erathia. The terrain features dense thickets and hidden artifacts, requiring players to navigate without clear paths or roads.
A custom map designed for testing script functionality and player interaction. It serves as a sandbox environment to evaluate various programmed events and triggers.
A custom map where the embedded scripts and region triggers are currently non-functional due to technical issues with trigger responses.
size M, RPG-style multiplayer map for 3 humans against 5 computers. This high-difficulty map features pre-researched heroes, full mage guilds, and Grails in all cities.
A large, single-mission map for four players featuring two levels. Set in the snowy wilderness of the abandoned dwarven kingdom of Gardholm, this scripted map follows the journey of a treasure hunter.
Erish is a medium-sized, single-scenario Necropolis map featuring a custom plot centered on Lord Giovanni. The map includes several scripts to enhance gameplay and is designed for a single-level experience.
A large-scale treasure map designed for four players. This single-level map contains no scripts and focuses on standard combat mechanics.
Two-level single-player map by [email protected]. The scenario features three players and follows a protagonist sent to the dangerous province of Acritula to face the warrior Critiro.
A medium-sized, two-level single scenario map titled Dungeon. It is designed for two players and features various terrains including dungeons and sea areas.
Single-player medium-sized map for Heroes of Might & Magic version 3.1. This dungeon-based scenario, titled Ascension, was created by Dyrman and features a central objective for a lone player.