- Players: 4
- Teams: 2 v 1 v 1
A custom map titled Испытание Vita городилова that requires specific adjustments to function. The file includes a fix for a gold resource error and disables problematic video playback to prevent game crashes.
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Found: 1,160
A custom map titled Испытание Vita городилова that requires specific adjustments to function. The file includes a fix for a gold resource error and disables problematic video playback to prevent game crashes.
A large 176x176 single-player scenario featuring two levels. Created by Vladimir in 2017, this two-player map includes translated in-game rumors to assist with the narrative.
A tiny two-player scenario map titled Beginning of the War. This single-level map features a conflict centered around King Nicholas and includes scripted events involving the arrival of Groll.
A corrected version of the Начало Войны map. The player selection bug has been resolved by reconfiguring player properties within the map editor.
A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.
A small 96x96 scenario for two players designed for game version 3.1. This scriptless map follows the story of Miss Nyord and Mira through a two-character campaign.
A restored 136x136 scenario map for version 3.1. The plot follows an expedition to the Jade Islands to recover the Dragon's Flame Tongue relic.
A large and complex map designed for five towns. This spiral-shaped layout was developed and tested over an eight-month period.
A custom map designed to refine and stabilize the gameplay of the fourth mission. It aims to address previous balance issues while preserving the original mission's core experience.
A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.
Void Master is a 136x136 dungeon scenario for game version 3.1. Featuring Sandro as the main hero, this map serves as a prologue to the story of the Order of the Void and requires specific mods to run correctly.
A story-driven map featuring numerous cutscenes and dialogues. It includes balanced mine guarding, specific enemy hero behaviors, and a landscape designed around a coherent narrative progression.