- Players: 2
A large 176x176 single-player scenario featuring two levels. Created by Vladimir in 2017, this two-player map includes translated in-game rumors to assist with the narrative.
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Adding a map to the Library is easy — just use the button on the right. It is not the only way: a map reaches the Library automatically as soon as a map file is attached to a forum post, which usually happens in a game’s "Maps" boards.
Found: 949
A large 176x176 single-player scenario featuring two levels. Created by Vladimir in 2017, this two-player map includes translated in-game rumors to assist with the narrative.
A tiny two-player scenario map titled Beginning of the War. This single-level map features a conflict centered around King Nicholas and includes scripted events involving the arrival of Groll.
A corrected version of the Начало Войны map. The player selection bug has been resolved by reconfiguring player properties within the map editor.
A water-based map featuring five towns. The layout requires frequent boat travel and contains a high concentration of first-tier units.
A small 96x96 scenario for two players designed for game version 3.1. This scriptless map follows the story of Miss Nyord and Mira through a two-character campaign.
Tomb Island is a 136x136 scenario map for version 3.1. The plot follows an expedition searching for the Dragon's Flame Tongue relic to prevent a prophecy from coming true.
A large and complex map designed for five towns. This spiral-shaped layout was developed and tested over an eight-month period.
A spiral-shaped map designed for seven towns. It features a four-lane layout following a winding path.
Void Master is a 136x136 dungeon scenario for game version 3.1. Featuring Sandro as the main hero, this map serves as a prologue to the story of the Order of the Void and requires specific mods to run correctly.
A story-driven map featuring numerous cutscenes and dialogues. It includes balanced mine guarding, specific enemy hero behaviors, and a landscape designed around a coherent narrative progression.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.
Two technical maps featuring a double spiral shape and no water. The layouts are based on Always Ready, with distances between cities under 180 cells and containing either two or three cities.