Level 1
Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Level 2
Place up to 3 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Level 3
Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Level 4
Place up to 4 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting its movement, ending its current turn, and canceling its next turn. After triggering, the trap disappears. If the trap is on the last hex of a route, it does not trigger.
However, the trap on the last hex will always trigger if any creature flies, jumps, or teleports onto it, or is forcefully moved there.
Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).