Magnetic Golem
CreaturesSpot a mistake or something missing? Anyone with an account can fix it. Sign in to get started.
Cost
-
150 Gold
Stats
Abilities
- Mechanical This creature is not alive (like all Golems) and its morale is always neutral. It cannot be affected by Poison-, Blind- or Mind-related magic. These creatures cannot be resurrected or healed by First Aid Tent.
- Enchanted Armor This creature is absolutely immune to all kinds of magic except those that inflict direct physical damage. Any spells that deal magical damage heals half of its damage HP (with resurrection).
- Magnetism Finding itself under the effect area of a Destruction Magic spell together with any other stacks, this creature will absorb some of the damage that would normally go to the other units affected by this spell. Half of this absorbed damage will be converted to hit points for the Golems (doesn't apply to the Armageddon spell).