Blood Shaman
CreaturesSpot a mistake or something missing? Anyone with an account can fix it. Sign in to get started.
Cost
-
900 Gold
Stats
Abilities
- Power of the Horde Inflicts upon enemy creatures Magic damage equal to the number of orcs, goblins and ogres in the hero's army, multiplied by the level of the creatures. The Initiative of each is reduced to 1 for one turn.
- Spirituality Having long communicated with the spirits, the shaman begins to tolerate the undead. The Morale of the troop is not reduced when undead are present in the army.
- Goblin Blood Each goblin troop sacrifices one unit. Troops which sacrificed their units receive 10 Adrenaline (but not above maximum), and 1 Action Point each (providing a second turn in the current round).
- Spirit Rage Powerful spirits attack an enemy troop. The higher the level of skill, the more damage will be inflicted. If the squad is destroyed, it leaves in its place Eviln. If Eviln is attacked, it will explode, causing half damage to all surrounding troops.
- Enraged Troop begins with 10-15 Adrenaline at the beginning of battle.
- Thirst for Glory Always receives +1 Adrenaline whenever an ally increases in Adrenaline.
- Adrenaline Has the following skills: First Adrenaline level: +5 Defense Throwing Axes reduces the resistance of the enemy by 3% 'Web of Life' talent Second Adrenaline level: +1 Initiative Throwing Axes reduces the resistance of the enemy by 4% 'Spirit Rage' talent Third Adrenaline level: Throwing Axes reduces the resistance of the enemy by 5% 'Instruction' talent