Witch Hunter
CreaturesStats
Related objects
Abilities
- Restoration Allows the creature to remove all negative effects from itself at the beginning of its turn.
- Fighting Spirit +1 Morale if the troop’s strength is no less than 50% of its original numbers.
- Of the Light Fights on the side of the Light. The unit’s Morale falls if there are those of the Dark in the army.
- Mage Slayer 150% Damage is dealt to mages with base attacks.
- Magic Protection 50% resistance to Magic damage.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Magic Box A spell is cast on the troop for 3 rounds which inflicts 6-8 Magic damage on the target each time a talent is used.