Shaman
Creatures
Verified
King's Bounty
Game data
Stats
Level
4
Attack
24
Defense
32
Min damage
15
Max damage
18
Hit points
180
Speed
3
Initiative
5
Leadership Cost
200
Related objects
Faction
Abilities
- Calm The troop receives 25% fewer Adrenaline points from its attacks. Morale cannot be negative.
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Adrenaline Adrenaline received in battle enhances certain features of the troops and enables them to use talents. If the creature’s amount of Adrenaline is not enough to use the certain talent, the talent loses its charge. As soon as the creature accumulates enough Adrenaline, the talent receives a charge automatically. Actions that affect the amount of Adrenaline: Entering combat: +10–15, Attacking an enemy: +8–10, Killing an enemy: +15, Taking damage: +5–7, Waiting: −10.
- Shaman The Adrenaline bar has a 100% chance of being completely refilled at the beginning of the unit’s turn. Each Adrenaline point that the Shaman has at the beginning of his turn reduces this chance by 1%.
- Totem of Death The Shaman places a totem which reduces the Speed of enemies and attacks them each round. Range: 2 Health: 10 per creature in the troop. Adrenaline is reduced by 20.
- Totem of Life The Shaman places a totem which increases the Defense of allies and heals them each round. Range: 2 Health: 7 per creature in the troop. Adrenaline is reduced by 20.
- Dancing Axes Calls forth ghostly axes, dealing 20-25 Magic damage. 50% of the damage dealt is used to heal the shaman and any injured allies. Adrenaline is reduced by 15.
- Adrenaline Control Receives 1 Adrenaline for each 10 Adrenaline gained by allies.
Identity
Race
Orc
What it does
Damage type
Physical
More numbers
Critical chance
10
Gold cost
600