Inquisitor of Light
CreaturesStats
Related objects
Abilities
- Divine Strike Attacks from afar, releasing a magical missile which deals extra damage to all creatures of the Dark.
- Fighting Spirit +1 Morale if the troop’s strength is no less than 50% of its original numbers.
- Of the Light Fights on the side of the Light. The unit’s Morale falls if there are those of the Dark in the army.
- Magic Protection 50% resistance to Magic damage.
- No Melee Penalty The creature inflicts the same damage in both Melee and Ranged Attacks.
- Divine Defense The unit is resistant to Necromancy and Lycanthropy.
- Anger A friendly troop (of the Light or neutral) is blessed for 2 turns, which allows it to deal 150% damage to those of the Dark with all attacks and talents. As long as Anger is active on the troop, damage inflicted on those of the Dark grants 200% Rage to the hero. The combat performance of an enemy troop of the Dark is reduced.
- Resurrection Resurrects fallen soldiers of the selected troop, restoring 5 Health per creature in the troop. This has no effect on those of the Dark.