Imp
CreaturesStats
Related objects
Abilities
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Demon Demonic creatures from another world have a number of characteristics: Vulnerability to Cold (-25% Resistance). Fire Protection (+50% Resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to certain spells. Defense is increased by 50% in lava arenas and reduced by 50% in snowy arenas.
- Frenzy Frenzy accumulated in battle strengthens the troop and speeds up the cooldown of its talents. Every 10 Frenzy points increase the troop’s base Attack and Defense by 10%. Every 10 Frenzy points also give the troop a 20% chance of reducing its talent cooldown by 1. If the cooldown time is decreased, the troop spends 5 Frenzy points for every turn within the decreased cooldown time. Actions that affect the amount of Frenzy include: Enemy attack: +10–16, Use of a talent which does not deal direct damage: +8–12, Damage received: +4–6.
- Fire Thrower The Fireball talent has 2 independent cooldown times.
- No Retaliation The enemy has no chance to counter-attack.
- Strike and Return Allows this creature to return to its starting position after attacking.
- Fireball Hurls a fireball at the enemy, dealing 3-6 (Scoffer Imp: 4-7) Fire damage to the target and 30% damage to neighboring troops. The target has a 15 chance of being set ablaze.