Furious Goblin
CreaturesStats
Related objects
Abilities
- Greedy After killing an enemy unit, the troop receives a Morale boost of 10 until the end of the fight, anticipating the spoils of victory.
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Titan Slayer The fear of giant creatures gives the troop strength when they fight against them. Inflicted damage is increased by 5% for every point of difference between the levels of the target and the goblin. Every 10 Adrenaline points increase this bonus by 1% (to a maximum equal to +5% of total Adrenaline).
- Irascible When taking damage, the troop increases its speed by 1. This effect stacks, but the maximum Speed increase cannot be greater than 3.
- Adrenaline Adrenaline received in battle enhances certain features of the troops and enables them to use talents. If the creature’s amount of Adrenaline is not enough to use the certain talent, the talent loses its charge. As soon as the creature accumulates enough Adrenaline, the talent receives a charge automatically. Actions that affect the amount of Adrenaline: Entering combat: +10–15, Attacking an enemy: +8–10, Killing an enemy: +15, Taking damage: +5–7, Waiting: −10.
- Goblin Insolence The troop runs up to the enemy, deals 3-5 Physical damage, and runs away. Taken aback by this impudence, the enemy does not retaliate. Adrenaline is reduced by 25.
- Goblin Greed The troop searches corpses, hoping to find gold. The troop then continues its turn. Marauding instead of fighting reduces Adrenaline by 15.