Ranger
CreaturesStats
Related objects
Abilities
- Known Enemy You get to know your enemy in battle. Every successful attack performed by this troop against an enemy troop increases the chance of Critical Hit against this type of troop by 20%. If a Critical Hit is scored, the information on the troop is reset.
- Naturalist Inflicts 150% Damage against animals. All ranged attacks Bleeding have a 50% chance of causing this effect.
- Of the Light Fights on the side of the Light. The unit’s Morale falls if there are those of the Dark in the army.
- No Melee Penalty The creature inflicts the same damage in both Melee and Ranged Attacks.
- Shooter The primary attack is performed at range, whether it be firing, shooting, or throwing.
- Sniper No penalty for the distance by Ranged Attack.
- Dragon Arrow Magically forged Dragon Arrows inflict 2-3 (Skeleton Archer; Bowman: 3-4, Dark Elf: 4-5, Elf: 4-5, Ranger: 8-12) damage, and can be fired from any distance. They circumvent all the target's Resistances, and 30% of the target's Defenses. However, these magical arrows do not receive damage bonuses from items and spells.
- Poisoned Arrows The troop’s arrows are poisoned before being shot. Inflicts 8-12 Physical damage on the target, poisoning it.
- Arrow Shower Several arrows are released at once into the area. The unit can hit several nearby enemy troops at the same time, inflicting 3-4 Physical damage on each.