Demoness
CreaturesStats
Related objects
Abilities
- Beautiful Befuddled by the image of a beautiful girl, male humanoids miss with a probability of 30%.
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Demon Demonic creatures from another world have a number of characteristics: Vulnerability to Cold (-25% Resistance). Fire Protection (+50% Resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to certain spells. Defense is increased by 50% in lava arenas and reduced by 50% in snowy arenas.
- Frenzy Frenzy accumulated in battle strengthens the troop and speeds up the cooldown of its talents. Every 10 Frenzy points increase the troop’s base Attack and Defense by 10%. Every 10 Frenzy points also give the troop a 20% chance of reducing its talent cooldown by 1. If the cooldown time is decreased, the troop spends 5 Frenzy points for every turn within the decreased cooldown time. Actions that affect the amount of Frenzy include: Enemy attack: +10–16, Use of a talent which does not deal direct damage: +8–12, Damage received: +4–6.
- Infernal Exchange Swaps any two troops with each other.
- Charm The troop attempts to seduce any enemy soldiers that are within the range of effect. It can seduce humanoid troops with a total Leadership of 80% of the summoning unit's own Leadership, who for 2 rounds will fight on the side of the demoness. If the target cannot be seduced, the charms of the demoness instead inflict 10-18 damage.
- Long Attack Attacks an enemy across an empty square. Deals 10-18 of damage. The enemy cannot counterattack.