Vampire (Bat)
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Stats
Related objects
Abilities
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Necro Energy The creature is able to absorb the energy of death spilled on the battlefield. The absorbed Necro Energy heals damage inflicted on the undead and even rises the slain back to fight again on the battlefield.
- No Retaliation The enemy has no chance to counter-attack.
- Soars This unit can fly over low obstacles and irregular terrain.
- Transformation The troop of vampire bats transforms into its human form once more. It loses its ability to fly and Vampirism, but gain "Regeneration", increased Health and Attack. All spells cast and effects are removed during the transformation. The troop then continues its turn.
- Undead Undead creatures have the following properties: Poison Protection (50% resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to Mind spells and certain other spells. An Attack bonus of 50% at night and in dungeons. +1 Morale when fighting in cemeteries.
- Vampirism The troop leeches a part of the enemy's health points, recovering its own health. Any troops destroyed are resurrected.