Archdemon
Creatures
Verified
King's Bounty
Game data
Stats
Level
5
Attack
66
Defense
66
Min damage
66
Max damage
99
Hit points
666
Speed
9
Initiative
8
Leadership Cost
1500
Related objects
Faction
Abilities
- Restoration Allows the creature to remove all negative effects from itself at the beginning of its turn.
- Of the Dark Fights on the side of the Dark. The unit’s Morale falls if there are those of the Light in the army.
- Demon Demonic creatures from another world have a number of characteristics: Vulnerability to Cold (-25% Resistance). Fire Protection (+50% Resistance). Vulnerability to divine attacks of the Light (150% damage). Immunity to certain spells. Defense is increased by 50% in lava arenas and reduced by 50% in snowy arenas.
- Frenzy Frenzy accumulated in battle strengthens the troop and speeds up the cooldown of its talents. Every 10 Frenzy points increase the troop’s base Attack and Defense by 10%. Every 10 Frenzy points also give the troop a 20% chance of reducing its talent cooldown by 1. If the cooldown time is decreased, the troop spends 5 Frenzy points for every turn within the decreased cooldown time. Actions that affect the amount of Frenzy include: Enemy attack: +10–16, Use of a talent which does not deal direct damage: +8–12, Damage received: +4–6.
- Power over Fire 30% Resistance to Fire damage. The troop cannot be burned. If it is attacked, enemies not immune to fire are set ablaze.
- Magic Protection 50% resistance to Magic damage.
- Persistence of Mind The creature is immune to Mind Spells and effects.
- Summon Demons Summons to a neighboring cell a troop of demonic servants of level 3 (Archdemon: 4), who fight independently. The total Leadership of the summoned troop is 30% of the summoning unit's own Leadership.
- Fire Rain The fire rain scorches a 7-cell area, dealing 25-35 Fire and 25-35 Physical damage to all targets. The targets have a 10 chance of being set on fire.
- Volcano A Volcano is created on the battlefield, pouring out fire and strewing burning hot boulders everywhere around from time to time. Range: 2 Health: 100 per creature in the troop
- Teleportation The troop can move across the battlefield instantly, ignoring all obstacles. When attacking an enemy with a melee attack, the troop has a 50% chance of dealing an attack which cannot be countered and then returning to its starting position.
Identity
Race
Demon
What it does
Damage type
Physical
More numbers
Critical chance
16
Gold cost
6666