Blood Shaman
CreaturesStats
Related objects
Abilities
- Greedy After killing an enemy unit, the troop receives a Morale boost of 10 until the end of the fight, anticipating the spoils of victory.
- Spirit Walker Increases resistance to Magic damage by 10%, and resistance to Astral damage by 15%. Available at Adrenaline level 1.
- Thirst for Glory The troop receives Adrenaline whenever an allied troop increases its own Adrenaline level.
- Adrenaline First Adrenaline level: Talent 'Fiery Shot' is guaranteed to detonate a bomb or a powder keg. Second Adrenaline level: +10% chance of Critical Hit Talent: 'Goblin Commander' Third Adrenaline level: +30% resistance to Fire damage Talent: 'Explosives'
- River of Blood Curses the target and open all of its old wounds, causing profuse bleeding for 3 turns.
- Spirits of Rage Summons spirits to attack the enemy. These spirits deal 16-20 Astral damage. If they kill a troop, they leave a Zlogn in its place. When you attack the Zlogn, it explodes, causing 50% damage to everything nearby. Available at an Adrenaline level of 3. Decreases Adrenaline by 10.
- Totem of Adrenaline In place of a fallen squad, the Shaman places a Blood Totem, which reduces the Defense of the enemies and gives allied orcs 2-4 Adrenaline each turn. Range: 2 Health: 8 per creature in the troop Available at an Adrenaline level of 2. Decreases Adrenaline by 12.
- Tolerance The troop can tolerate the presence of Undead in the army, without suffering a penalty to its morale.
- Adrenaline Control At the beginning of battle, the unit receives +10. At the beginning of its turn, it may recharge all the Talents with the probability of (10*level of Adrenaline).