Druid
CreaturesStats
Related objects
Abilities
- Force of Nature Performs a Ranged Attack, Attack, producing a magical projectile that strikes the target and any surrounding enemy troops.
- Known Enemy This troop fights effectively against well-studied enemies. Receives a bonus depending on how familiar the commander of the army is with the peculiarities of the enemy. Receives a bonus to Attack and Defense against the following races: current race-specific bonuses (half accumulated familiarity, rounded down)
- Aura of Harmony All Elves in the army gain +1 Morale.
- Light Step Traps deal half damage to this troop.
- Magic Protection 50% resistance to Magic damage.
- Training Lures into your army a troop of animals of level 3 with a total Leadership max. 80% of the summoning unit's own Leadership. This troop fights on the side of the Druid for 2 rounds.
- Summon Bear Summons a Bear troop which fights on the side of the Druid until the end of the battle or death. The total Health of the summoned unit is 20 per creature in the troop, raised by the hero's skill.
- Natural Healing Enables the target to regenerate health over the course of 3 turns. Each turn, the target is cured from disease and plague, and restores 20% of their maximum health. For every 10 of Druids in the troop, the health restored each turn increases by 1%, up to a maximum bonus for the size 20%.