Alchemist
CreaturesStats
Related objects
Abilities
- Acid Spray The troop produces a stream of acid at a distance of up to 3 hexes, burning everything in its path. Poisons its targets with a probability of 15%. The enemy does not respond to this attack. The Alchemist receives some shooter bonuses.
- Alchemist Troop can create new potions and chemical mixtures, when they run out.
- Resentful Good recall of the offender. Inflicts 15% extra Damage to the troop which most recently inflicted damage to it. Revenge calms down the troop, which then loses its damage bonus.
- No Melee Penalty The creature inflicts the same damage in both Melee and Ranged Attacks.
- Poison Protection 25% resistance to Poison damage.
- Fire Water Throws a bottle of flammable liquid, which inflicts 10-20 points of Fire damage and burns the target.
- Holy Water Throws a bottle of holy water up to a distance of 7 cells. The holy water restores 15 Health per creature in the troop of effected allied troops. Undead and Demons suffer 15-25 Magic damage. Undead also suffer reduced combat capability.
- Potion of Poison Throws a bottle of poison which inflicts 5-15 points of Poison damage to the target and all neighboring forces, poisoning all effected troops.
- Create Fire Potion Creates 1-2 Fire potions.
- Create Holy Water Creates 1-2 bottles of holy water.
- Create Poison Potion Creates 1-2 Poison potions.