<?xml version="1.0" encoding="UTF-8"?>
<AdvMapDesc>
	<Version>2</Version>
	<CustomGameMap>true</CustomGameMap>
	<TileX>136</TileX>
	<TileY>136</TileY>
	<HasUnderground>true</HasUnderground>
	<HasSurface>true</HasSurface>
	<InitialFloor>0</InitialFloor>
	<objects/>
	<Resources>
		<PointLights/>
		<SavesFilenames/>
	</Resources>
	<AmbientLight/>
	<UndergroundAmbientLight/>
	<GroundAmbientLights>
		<Item href="/Lights/_(AmbientLight)/0_Default_AmbientLight.xdb#xpointer(/AmbientLight)"/>
	</GroundAmbientLights>
	<UndergroundAmbientLights>
		<Item href="/Lights/_(AmbientLight)/Tests/Night.xdb#xpointer(/AmbientLight)"/>
	</UndergroundAmbientLights>
	<ReflectiveWater>false</ReflectiveWater>
	<tiles/>
	<regions/>
	<GroundTerrainFileName href="GroundTerrain.bin"/>
	<UndergroundTerrainFileName href="UndergroundTerrain.bin"/>
	<NameFileRef href="name.txt"/>
	<DescriptionFileRef href="description.txt"/>
	<moons>
		<Item>
			<State>0</State>
			<RotationRate>0</RotationRate>
		</Item>
		<Item>
			<State>0</State>
			<RotationRate>0</RotationRate>
		</Item>
		<Item>
			<State>0</State>
			<RotationRate>0</RotationRate>
		</Item>
	</moons>
	<RandomMoons>true</RandomMoons>
	<HeroMaxLevel>0</HeroMaxLevel>
	<CustomTeams>false</CustomTeams>
	<players>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
		<Item>
			<MainTown/>
			<MainHero/>
			<ActivePlayer>true</ActivePlayer>
			<Team>0</Team>
			<CanBeHumanPlayer>true</CanBeHumanPlayer>
			<CanBeComputerPlayer>true</CanBeComputerPlayer>
			<Behaviour>PB_RANDOM</Behaviour>
			<CaptureAbility>0</CaptureAbility>
			<StartHero/>
			<HeroInTown>false</HeroInTown>
			<ReserveHeroes/>
			<AddHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</AddHeroTrigger>
			<RemoveHeroTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</RemoveHeroTrigger>
			<VictoryMessageRef href=""/>
			<DefeatMessageRef href=""/>
			<Race>TOWN_NO_TYPE</Race>
			<Colour>PCOLOR_NEUTRAL</Colour>
			<CanBeDisabled>true</CanBeDisabled>
			<Attractors/>
		</Item>
	</players>
	<ScenarioInformation>
		<Item>
			<Name/>
			<CaptionFileRef href=""/>
			<ObscureCaptionFileRef href=""/>
			<DescriptionFileRef href=""/>
			<ProgressCommentsFileRef/>
			<Kind>OBJECTIVE_KIND_SCENARIO_INFO</Kind>
			<Parameters/>
			<Timeout>-1</Timeout>
			<Holdout>-1</Holdout>
			<Dependencies/>
			<InstantVictory>false</InstantVictory>
			<TargetGlance>
				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
					<Coords>
						<FloorID>0</FloorID>
						<cell>
							<x>0</x>
							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
					<Wood>0</Wood>
					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
			<StateChangeTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</StateChangeTrigger>
		</Item>
		<Item>
			<Name/>
			<CaptionFileRef href=""/>
			<ObscureCaptionFileRef href=""/>
			<DescriptionFileRef href=""/>
			<ProgressCommentsFileRef/>
			<Kind>OBJECTIVE_KIND_SCENARIO_INFO</Kind>
			<Parameters/>
			<Timeout>-1</Timeout>
			<Holdout>-1</Holdout>
			<Dependencies/>
			<InstantVictory>false</InstantVictory>
			<TargetGlance>
				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
					<Coords>
						<FloorID>0</FloorID>
						<cell>
							<x>0</x>
							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
					<Wood>0</Wood>
					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
			<StateChangeTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</StateChangeTrigger>
		</Item>
		<Item>
			<Name/>
			<CaptionFileRef href=""/>
			<ObscureCaptionFileRef href=""/>
			<DescriptionFileRef href=""/>
			<ProgressCommentsFileRef/>
			<Kind>OBJECTIVE_KIND_SCENARIO_INFO</Kind>
			<Parameters/>
			<Timeout>-1</Timeout>
			<Holdout>-1</Holdout>
			<Dependencies/>
			<InstantVictory>false</InstantVictory>
			<TargetGlance>
				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
					<Coords>
						<FloorID>0</FloorID>
						<cell>
							<x>0</x>
							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
					<Wood>0</Wood>
					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
			<StateChangeTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</StateChangeTrigger>
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		<Item>
			<Name/>
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				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
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						<FloorID>0</FloorID>
						<cell>
							<x>0</x>
							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
					<Wood>0</Wood>
					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
			<StateChangeTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</StateChangeTrigger>
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		<Item>
			<Name/>
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			<Kind>OBJECTIVE_KIND_SCENARIO_INFO</Kind>
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				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
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						<FloorID>0</FloorID>
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							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
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			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
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					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
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					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
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				<Action>
					<FunctionName/>
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			<Name/>
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				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
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							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
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					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
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				<Action>
					<FunctionName/>
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			<TargetGlance>
				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
					<Coords>
						<FloorID>0</FloorID>
						<cell>
							<x>0</x>
							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
					<Wood>0</Wood>
					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
			<StateChangeTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</StateChangeTrigger>
		</Item>
		<Item>
			<Name/>
			<CaptionFileRef href=""/>
			<ObscureCaptionFileRef href=""/>
			<DescriptionFileRef href=""/>
			<ProgressCommentsFileRef/>
			<Kind>OBJECTIVE_KIND_SCENARIO_INFO</Kind>
			<Parameters/>
			<Timeout>-1</Timeout>
			<Holdout>-1</Holdout>
			<Dependencies/>
			<InstantVictory>false</InstantVictory>
			<TargetGlance>
				<Target>
					<Type>ADV_TARGET_NONE</Type>
					<Name/>
					<Coords>
						<FloorID>0</FloorID>
						<cell>
							<x>0</x>
							<y>0</y>
						</cell>
					</Coords>
				</Target>
				<Radius>10</Radius>
				<Duration>5000</Duration>
			</TargetGlance>
			<Award>
				<Type>AWARD_NONE</Type>
				<Experience>0</Experience>
				<Resources>
					<Wood>0</Wood>
					<Ore>0</Ore>
					<Mercury>0</Mercury>
					<Crystal>0</Crystal>
					<Sulfur>0</Sulfur>
					<Gem>0</Gem>
					<Gold>0</Gold>
				</Resources>
				<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
				<AttributeAmount>0</AttributeAmount>
				<ArtifactID>ARTIFACT_NONE</ArtifactID>
				<SpellID>SPELL_NONE</SpellID>
				<ArmySlot>
					<Creature>CREATURE_UNKNOWN</Creature>
					<Count>0</Count>
				</ArmySlot>
				<SpellPoints>0</SpellPoints>
				<Morale>0</Morale>
				<Luck>0</Luck>
				<SkillWithMastery>
					<Mastery>MASTERY_NONE</Mastery>
					<SkillID>HERO_SKILL_NONE</SkillID>
				</SkillWithMastery>
			</Award>
			<TakeContribution>false</TakeContribution>
			<CanUncomplete>false</CanUncomplete>
			<IsInitialyActive>true</IsInitialyActive>
			<IsInitialyVisible>true</IsInitialyVisible>
			<IsHidden>false</IsHidden>
			<Ignore>false</Ignore>
			<ShowCompleted>true</ShowCompleted>
			<NeedComplete>true</NeedComplete>
			<StateChangeTrigger>
				<Action>
					<FunctionName/>
				</Action>
			</StateChangeTrigger>
		</Item>
	</ScenarioInformation>
	<Objectives>
		<Primary>
			<Common>
				<Objectives>
					<Item>
						<Name/>
						<CaptionFileRef href="objective-caption-text.txt"/>
						<ObscureCaptionFileRef href=""/>
						<DescriptionFileRef href="objective-desc-text.txt"/>
						<ProgressCommentsFileRef/>
						<Kind>OBJECTIVE_KIND_DEFEAT_ALL</Kind>
						<Parameters/>
						<Timeout>-1</Timeout>
						<Holdout>-1</Holdout>
						<Dependencies/>
						<InstantVictory>true</InstantVictory>
						<TargetGlance>
							<Target>
								<Type>ADV_TARGET_NONE</Type>
								<Name/>
								<Coords>
									<FloorID>0</FloorID>
									<cell>
										<x>0</x>
										<y>0</y>
									</cell>
								</Coords>
							</Target>
							<Radius>0</Radius>
							<Duration>0</Duration>
						</TargetGlance>
						<Award>
							<Type>AWARD_NONE</Type>
							<Experience>0</Experience>
							<Resources>
								<Wood>0</Wood>
								<Ore>0</Ore>
								<Mercury>0</Mercury>
								<Crystal>0</Crystal>
								<Sulfur>0</Sulfur>
								<Gem>0</Gem>
								<Gold>0</Gold>
							</Resources>
							<Attribute>HERO_ATTRIB_DEFENCE</Attribute>
							<AttributeAmount>0</AttributeAmount>
							<ArtifactID>ARTIFACT_NONE</ArtifactID>
							<SpellID>SPELL_NONE</SpellID>
							<ArmySlot>
								<Creature>CREATURE_UNKNOWN</Creature>
								<Count>0</Count>
							</ArmySlot>
							<SpellPoints>0</SpellPoints>
							<Morale>0</Morale>
							<Luck>0</Luck>
							<SkillWithMastery>
								<Mastery>MASTERY_NONE</Mastery>
								<SkillID>HERO_SKILL_NONE</SkillID>
							</SkillWithMastery>
						</Award>
						<TakeContribution>false</TakeContribution>
						<CanUncomplete>false</CanUncomplete>
						<IsInitialyActive>true</IsInitialyActive>
						<IsInitialyVisible>true</IsInitialyVisible>
						<IsHidden>false</IsHidden>
						<Ignore>false</Ignore>
						<ShowCompleted>true</ShowCompleted>
						<NeedComplete>true</NeedComplete>
						<StateChangeTrigger>
							<Action>
								<FunctionName/>
							</Action>
						</StateChangeTrigger>
						<AllowMultipleActivations>false</AllowMultipleActivations>
						<AllowMultipleCompletions>false</AllowMultipleCompletions>
					</Item>
				</Objectives>
				<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
			</Common>
			<PlayerSpecific>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
			</PlayerSpecific>
		</Primary>
		<Secondary>
			<Common>
				<Objectives/>
				<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
			</Common>
			<PlayerSpecific>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
				<Item>
					<Objectives/>
					<DieInWeekWithoutTowns>true</DieInWeekWithoutTowns>
				</Item>
			</PlayerSpecific>
		</Secondary>
	</Objectives>
	<Birds/>
	<BirdsAmount>10</BirdsAmount>
	<Weather/>
	<Wind/>
	<PreLight/>
	<MapScript/>
	<NewDayTrigger>
		<Action>
			<FunctionName/>
		</Action>
	</NewDayTrigger>
	<WarFogEnterTrigger>
		<Action>
			<FunctionName/>
		</Action>
	</WarFogEnterTrigger>
	<PWLTutorialHintTrigger/>
	<BorderSize>1</BorderSize>
	<spellIDs>
		<Item>SPELL_NONE</Item>
		<Item>SPELL_MAGIC_ARROW</Item>
		<Item>SPELL_MAGIC_FIST</Item>
		<Item>SPELL_LIGHTNING_BOLT</Item>
		<Item>SPELL_ICE_BOLT</Item>
		<Item>SPELL_FIREBALL</Item>
		<Item>SPELL_FROST_RING</Item>
		<Item>SPELL_CHAIN_LIGHTNING</Item>
		<Item>SPELL_METEOR_SHOWER</Item>
		<Item>SPELL_IMPLOSION</Item>
		<Item>SPELL_ARMAGEDDON</Item>
		<Item>SPELL_CURSE</Item>
		<Item>SPELL_SLOW</Item>
		<Item>SPELL_DISRUPTING_RAY</Item>
		<Item>SPELL_PLAGUE</Item>
		<Item>SPELL_WEAKNESS</Item>
		<Item>SPELL_ABILITY_WEAKNING_STRIKE</Item>
		<Item>SPELL_FORGETFULNESS</Item>
		<Item>SPELL_BERSERK</Item>
		<Item>SPELL_BLIND</Item>
		<Item>SPELL_HYPNOTIZE</Item>
		<Item>SPELL_UNHOLY_WORD</Item>
		<Item>SPELL_UNHOLY_WORD_HIT_EFFECT</Item>
		<Item>SPELL_BLESS</Item>
		<Item>SPELL_HASTE</Item>
		<Item>SPELL_STONESKIN</Item>
		<Item>SPELL_DISPEL</Item>
		<Item>SPELL_DISPEL_FAIL</Item>
		<Item>SPELL_BLOODLUST</Item>
		<Item>SPELL_DEFLECT_ARROWS</Item>
		<Item>SPELL_DEFLECT_ARROWS_HIT_EFFECT</Item>
		<Item>SPELL_ANTI_MAGIC</Item>
		<Item>SPELL_TELEPORT</Item>
		<Item>SPELL_TELEPORT_FINISH_EFFECT</Item>
		<Item>SPELL_CELESTIAL_SHIELD</Item>
		<Item>SPELL_HOLY_WORD</Item>
		<Item>SPELL_HOLY_WORD_HIT_EFFECT</Item>
		<Item>SPELL_ARMAGEDDON_HIT_EFFECT</Item>
		<Item>SPELL_LAND_MINE</Item>
		<Item>SPELL_WASP_SWARM</Item>
		<Item>SPELL_PHANTOM</Item>
		<Item>SPELL_EARTHQUAKE</Item>
		<Item>SPELL_ANIMATE_DEAD</Item>
		<Item>SPELL_SUMMON_ELEMENTALS</Item>
		<Item>SPELL_EFFECT_SUMMON_ELEMENTALS_AIR</Item>
		<Item>SPELL_EFFECT_SUMMON_ELEMENTALS_EARTH</Item>
		<Item>SPELL_EFFECT_SUMMON_ELEMENTALS_FIRE</Item>
		<Item>SPELL_EFFECT_SUMMON_ELEMENTALS_WATER</Item>
		<Item>SPELL_RESURRECT</Item>
		<Item>SPELL_SUMMON_BOAT</Item>
		<Item>SPELL_DIMENSION_DOOR</Item>
		<Item>SPELL_TOWN_PORTAL</Item>
		<Item>SPELL_ENCOURAGE</Item>
		<Item>SPELL_HOLY_CHARGE</Item>
		<Item>SPELL_PRAYER</Item>
		<Item>SPELL_DEMONIC_STRIKE_CAST</Item>
		<Item>SPELL_DEMONIC_STRIKE</Item>
		<Item>SPELL_CONSUME_CORPSE</Item>
		<Item>SPELL_SPIRIT_LINK</Item>
		<Item>SPELL_DEATH_SCREAM</Item>
		<Item>SPELL_SNIPE_DEAD</Item>
		<Item>SPELL_MULTISHOT</Item>
		<Item>SPELL_IMBUE_ARROW</Item>
		<Item>SPELL_ABILITY_MAGIC_BOND</Item>
		<Item>SPELL_ABILITY_MELT_ARTIFACT</Item>
		<Item>SPELL_ABILITY_COUNTERSPELL</Item>
		<Item>SPELL_ABILITY_UNSUMMON</Item>
		<Item>SPELL_ABILITY_DARK_RITUAL</Item>
		<Item>SPELL_SKILL_OFFENCE1</Item>
		<Item>SPELL_SKILL_OFFENCE2</Item>
		<Item>SPELL_SKILL_OFFENCE3</Item>
		<Item>SPELL_SKILL_ARCHERY</Item>
		<Item>SPELL_SKILL_FRENZY</Item>
		<Item>SPELL_SKILL_DEFENCE1</Item>
		<Item>SPELL_SKILL_DEFENCE2</Item>
		<Item>SPELL_SKILL_DEFENCE3</Item>
		<Item>SPELL_SKILL_PROTECTION</Item>
		<Item>SPELL_SKILL_EVASION</Item>
		<Item>SPELL_SKILL_TOUGHNESS</Item>
		<Item>SPELL_SKILL_LUCK1</Item>
		<Item>SPELL_SKILL_LUCK2</Item>
		<Item>SPELL_SKILL_LUCK3</Item>
		<Item>SPELL_SKILL_RESISTANCE</Item>
		<Item>SPELL_SKILL_LUCKY_STRIKE</Item>
		<Item>SPELL_SKILL_LEADERSHIP1</Item>
		<Item>SPELL_SKILL_LEADERSHIP2</Item>
		<Item>SPELL_SKILL_LEADERSHIP3</Item>
		<Item>SPELL_SKILL_WAR_MACHINES1</Item>
		<Item>SPELL_SKILL_WAR_MACHINES2</Item>
		<Item>SPELL_SKILL_WAR_MACHINES3</Item>
		<Item>SPELL_SKILL_FIRST_AID</Item>
		<Item>SPELL_SKILL_BALLISTA</Item>
		<Item>SPELL_SKILL_CATAPULT</Item>
		<Item>SPELL_SKILL_DEMONIC_FIRE</Item>
		<Item>SPELL_SKILL_ELVEN_VOLLEY</Item>
		<Item>SPELL_SKILL_MATRON_SALVO</Item>
		<Item>SPELL_SKILL_ANCIENT_SMITHY</Item>
		<Item>SPELL_SKILL_FIRE_PROTECTION</Item>
		<Item>SPELL_SPEC_JOUSTER</Item>
		<Item>SPELL_SPEC_PEASANTS</Item>
		<Item>SPELL_SPEC_ARCHERS</Item>
		<Item>SPELL_SPEC_FOOTMEN</Item>
		<Item>SPELL_SPEC_GRIFFINS</Item>
		<Item>SPELL_SPEC_ARTILLERYMAN</Item>
		<Item>SPELL_SPEC_FURIOUS</Item>
		<Item>SPELL_SPEC_BOMBARDIER</Item>
		<Item>SPELL_SPEC_IMPREGNABLE</Item>
		<Item>SPELL_SPEC_FLAGBEARER_OF_DARKNESS</Item>
		<Item>SPELL_SPEC_HOUNDS</Item>
		<Item>SPELL_SPEC_SUCCUBUSES</Item>
		<Item>SPELL_SPEC_BLADE_MASTER</Item>
		<Item>SPELL_SPEC_ELVES</Item>
		<Item>SPELL_SPEC_UNICORNS</Item>
		<Item>SPELL_SPEC_ELVEN_FURY</Item>
		<Item>SPELL_SPEC_FOREST_GUARDIAN</Item>
		<Item>SPELL_SPEC_ZOMBIES</Item>
		<Item>SPELL_SPEC_VAMPIRES</Item>
		<Item>SPELL_SPEC_EMPIRIC</Item>
		<Item>SPELL_SPEC_SOULHUNTER</Item>
		<Item>SPELL_SPEC_MASTER_OF_ELEMENTS</Item>
		<Item>SPELL_SPEC_GREMLINS</Item>
		<Item>SPELL_SPEC_GOLEMS</Item>
		<Item>SPELL_SPEC_MAGES</Item>
		<Item>SPELL_SPEC_PRUDENT</Item>
		<Item>SPELL_SPEC_EVASIVE</Item>
		<Item>SPELL_SPEC_RIDERS</Item>
		<Item>SPELL_SPEC_MATRON_SALVO</Item>
		<Item>SPELL_SPEC_SAVAGE</Item>
		<Item>SPELL_SPEC_WITCHES</Item>
		<Item>SPELL_SPEC_MINOTAURS</Item>
		<Item>SPELL_TOWN_OFFENCE_P1</Item>
		<Item>SPELL_TOWN_OFFENCE_M1</Item>
		<Item>SPELL_TOWN_DEFENCE_P1</Item>
		<Item>SPELL_TOWN_DEFENCE_M1</Item>
		<Item>SPELL_TOWN_OFFENCE_DEFENCE_P1</Item>
		<Item>SPELL_TOWN_OFFENCE_DEFENCE_M1</Item>
		<Item>SPELL_TOWN_OFFENCE_P2</Item>
		<Item>SPELL_TOWN_OFFENCE_M2</Item>
		<Item>SPELL_TOWN_DEFENCE_P2</Item>
		<Item>SPELL_TOWN_DEFENCE_M2</Item>
		<Item>SPELL_TOWN_OFFENCE_DEFENCE_P2</Item>
		<Item>SPELL_TOWN_OFFENCE_DEFENCE_M2</Item>
		<Item>SPELL_TOWN_LUCK_P1</Item>
		<Item>SPELL_TOWN_LUCK_M1</Item>
		<Item>SPELL_TOWN_MORALE_P1</Item>
		<Item>SPELL_TOWN_MORALE_M1</Item>
		<Item>SPELL_TOWN_ELVEN_CAPITAL</Item>
		<Item>SPELL_TOWN_WALLS</Item>
		<Item>SPELL_TOWN_TOWERS</Item>
		<Item>SPELL_TOWN_UNHOLY_TEMPLE</Item>
		<Item>SPELL_TOWN_DARK_GUARDIAN</Item>
		<Item>SPELL_TOWN_SPARKLING_FOUNTAIN</Item>
		<Item>SPELL_TOWN_DIETY_OF_FIRE</Item>
		<Item>SPELL_TOWN_INFERNAL_LOOM</Item>
		<Item>SPELL_ABILITY_BATTLE_DIVE</Item>
		<Item>SPELL_ABILITY_BATTLE_DIVE_FINISH</Item>
		<Item>SPELL_ABILITY_LAY_HANDS</Item>
		<Item>SPELL_ABILITY_RESURRECT_ALLIES</Item>
		<Item>SPELL_ABILITY_SCATTER_SHOT</Item>
		<Item>SPELL_ABILITY_GATING</Item>
		<Item>SPELL_ABILITY_FEAR</Item>
		<Item>SPELL_ABILITY_SUMMON_BALOR</Item>
		<Item>SPELL_ABILITY_EXPLOSION</Item>
		<Item>SPELL_ABILITY_EXPLOSION_EFFECT</Item>
		<Item>SPELL_ABILITY_CHAIN_SHOT_END_EFFECT</Item>
		<Item>SPELL_ABILITY_MANA_DESTROY</Item>
		<Item>SPELL_ABILITY_MANA_STEAL</Item>
		<Item>SPELL_ABILITY_LIFE_DRAIN</Item>
		<Item>SPELL_ABILITY_MANA_DRAIN</Item>
		<Item>SPELL_ABILITY_DEATH_CLOUD</Item>
		<Item>SPELL_ABILITY_HARM_TOUCH</Item>
		<Item>SPELL_ABILITY_MANA_FEED</Item>
		<Item>SPELL_ABILITY_ENTANGLING_ROOTS</Item>
		<Item>SPELL_ABILITY_REPAIR</Item>
		<Item>SPELL_ABILITY_RANDOM_CAST_DARK</Item>
		<Item>SPELL_ABILITY_RANDOM_CAST_DARK_LIGHT</Item>
		<Item>SPELL_ABILITY_DASH</Item>
		<Item>SPELL_ABILITY_DASH_EFFECT</Item>
		<Item>SPELL_REMOTE_CONTROL</Item>
		<Item>SPELL_EFFECT_ARMOR_CRUSHING</Item>
		<Item>SPELL_ABILITY_POISONOUS_ATTACK</Item>
		<Item>SPELL_LIZARD_BITE_HIT</Item>
		<Item>SPELL_EFFECT_REGENRATION</Item>
		<Item>SPELL_EFFECT_REBIRTH</Item>
		<Item>SPELL_ABILITY_FROST_BREATH</Item>
		<Item>SPELL_EFFECT_BAD_LUCK</Item>
		<Item>SPELL_EFFECT_GOOD_LUCK</Item>
		<Item>SPELL_EFFECT_BAD_MORALE</Item>
		<Item>SPELL_EFFECT_GOOD_MORALE</Item>
		<Item>SPELL_EFFECT_FIRST_AID_TENT_HEAL</Item>
		<Item>SPELL_EFFECT_CLERIC_HIT</Item>
		<Item>SPELL_EFFECT_COMBAT_HIT_00</Item>
		<Item>SPELL_EFFECT_COMBAT_HIT_01</Item>
		<Item>SPELL_EFFECT_COMBAT_HIT_02</Item>
		<Item>SPELL_EFFECT_WAR_MACHINE_HIT</Item>
		<Item>SPELL_EFFECT_FIRST_AID_HIT</Item>
		<Item>SPELL_EFFECT_FIRE_HIT</Item>
		<Item>SPELL_EFFECT_BASH_HIT</Item>
		<Item>SPELL_EFFECT_SUN_FIRE</Item>
		<Item>SPELL_EFFECT_SOIL_BURN</Item>
		<Item>SPELL_EFFECT_CATAPULT_CHARGE_EXPLOSION</Item>
		<Item>SPELL_EFFECT_FROZEN</Item>
		<Item>SPELL_EFFECT_FIRE_DAMAGE</Item>
		<Item>SPELL_EFFECT_LAND_MINE_EXPLOSION</Item>
		<Item>SPELL_EFFECT_PHANTOM_OUT</Item>
		<Item>SPELL_EFFECT_FIRE_SHIELD</Item>
		<Item>SPELL_EFFECT_DIMENSION_DOOR_END</Item>
		<Item>SPELL_SKILL_CHILLING_BONES</Item>
		<Item>SPELL_DEBUG_TELEPORT</Item>
		<Item>SPELL_ABILITY_ENRAGED</Item>
		<Item>SPELL_MASS_CURSE</Item>
		<Item>SPELL_MASS_DISRUPTING_RAY</Item>
		<Item>SPELL_MASS_SLOW</Item>
		<Item>SPELL_MASS_FORGETFULNESS</Item>
		<Item>SPELL_MASS_PLAGUE</Item>
		<Item>SPELL_MASS_WEAKNESS</Item>
		<Item>SPELL_MASS_BLESS</Item>
		<Item>SPELL_MASS_DISPEL</Item>
		<Item>SPELL_MASS_STONESKIN</Item>
		<Item>SPELL_MASS_DEFLECT_ARROWS</Item>
		<Item>SPELL_MASS_BLOODLUST</Item>
		<Item>SPELL_MASS_HASTE</Item>
		<Item>SPELL_ABILITY_CALL_LIGHTNING</Item>
		<Item>SPELL_EMPOWERED_MAGIC_ARROW</Item>
		<Item>SPELL_EMPOWERED_MAGIC_FIST</Item>
		<Item>SPELL_EMPOWERED_LIGHTNING_BOLT</Item>
		<Item>SPELL_EMPOWERED_ICE_BOLT</Item>
		<Item>SPELL_EMPOWERED_FIREBALL</Item>
		<Item>SPELL_EMPOWERED_FROST_RING</Item>
		<Item>SPELL_EMPOWERED_CHAIN_LIGHTNING</Item>
		<Item>SPELL_EMPOWERED_METEOR_SHOWER</Item>
		<Item>SPELL_EMPOWERED_IMPLOSION</Item>
		<Item>SPELL_EMPOWERED_ARMAGEDDON</Item>
		<Item>SPELL_EMPOWERED_STONE_SPIKES</Item>
		<Item>SPELL_SUMMON_CREATURES</Item>
		<Item>SPELL_CONJURE_PHOENIX</Item>
		<Item>SPELL_FIREWALL</Item>
		<Item>SPELL_STONE_SPIKES</Item>
		<Item>SPELL_UBER_CHAIN_LIGHTNING</Item>
		<Item>SPELL_BOSS_FIREWALL</Item>
		<Item>SPELL_TIME_SHIFT</Item>
		<Item>SPELL_EFFECT_GUARDIAN_ANGEL</Item>
		<Item>SPELL_GHOST_DISPELL</Item>
		<Item>SPELL_GHOST_GUARD</Item>
		<Item>SPELL_EFFECT_WOUND</Item>
		<Item>SPELL_ABILITY_BERSERKER_RAGE</Item>
		<Item>SPELL_EFFECT_MARK_OF_FIRE</Item>
		<Item>SPELL_ABILITY_STORMBOLT</Item>
		<Item>SPELL_EFFECT_MAGMA_SHIELD</Item>
		<Item>SPELL_RUNE_OF_CHARGE</Item>
		<Item>SPELL_RUNE_OF_BERSERKING</Item>
		<Item>SPELL_RUNE_OF_MAGIC_CONTROL</Item>
		<Item>SPELL_RUNE_OF_EXORCISM</Item>
		<Item>SPELL_RUNE_OF_ELEMENTAL_IMMUNITY</Item>
		<Item>SPELL_RUNE_OF_STUNNING</Item>
		<Item>SPELL_RUNE_OF_BATTLERAGE</Item>
		<Item>SPELL_RUNE_OF_ETHEREALNESS</Item>
		<Item>SPELL_RUNE_OF_REVIVE</Item>
		<Item>SPELL_RUNE_OF_DRAGONFORM</Item>
		<Item>SPELL_ABILITY_REFRESH_RUNE</Item>
		<Item>SPELL_SPEC_BORDERGUARD</Item>
		<Item>SPELL_SPEC_AXE_MASTER</Item>
		<Item>SPELL_SPEC_BEAR_RAIDERS</Item>
		<Item>SPELL_SPEC_MAGISTER</Item>
		<Item>SPELL_SPEC_DEFENDER</Item>
		<Item>SPELL_SKILL_DWARVEN_LUCK</Item>
		<Item>SPELL_SKILL_OFFENSIVE_FORMATION</Item>
		<Item>SPELL_SKILL_DEFENSIVE_FORMATION</Item>
		<Item>SPELL_SKILL_DISTRACT</Item>
		<Item>SPELL_SKILL_ABSOLUTE_PROTECTION</Item>
		<Item>SPELL_EFFECT_SET_AFIRE</Item>
		<Item>SPELL_ABILITY_AGILITY</Item>
		<Item>SPELL_EFFECT_FINE_RUNE</Item>
		<Item>SPELL_EFFECT_STRONG_RUNE</Item>
		<Item>SPELL_EFFECT_BATTLE_FRENZY</Item>
		<Item>SPELL_EFFECT_RUNIC_ATTUNEMENT</Item>
		<Item>SPELL_EFFECT_MASTER_OF_INITIATIVE</Item>
		<Item>SPELL_SORROW</Item>
		<Item>SPELL_VAMPIRISM</Item>
		<Item>SPELL_DEEP_FREEZE</Item>
		<Item>SPELL_REGENERATION</Item>
		<Item>SPELL_DIVINE_VENGEANCE</Item>
		<Item>SPELL_ARCANE_CRYSTAL</Item>
		<Item>SPELL_SUMMON_HIVE</Item>
		<Item>SPELL_BLADE_BARRIER</Item>
		<Item>SPELL_UBER_METEOR_SHOWER</Item>
		<Item>SPELL_EFFECT_PREPARATION</Item>
		<Item>SPELL_EFFECT_EXPLODING_CORPSES</Item>
		<Item>SPELL_EFFECT_MASTER_OF_LIGHTNING</Item>
		<Item>SPELL_TOWN_BLAZING_ANVIL</Item>
	</spellIDs>
	<artifactIDs>
		<Item>ARTIFACT_NONE</Item>
		<Item>SWORD_OF_RUINS</Item>
		<Item>GREAT_AXE_OF_GIANT_SLAYING</Item>
		<Item>WAND_OF_X</Item>
		<Item>UNICORN_HORN_BOW</Item>
		<Item>TITANS_TRIDENT</Item>
		<Item>STAFF_OF_VEXINGS</Item>
		<Item>SHACKLES_OF_WAR</Item>
		<Item>FOUR_LEAF_CLOVER</Item>
		<Item>ICEBERG_SHIELD</Item>
		<Item>GOLDEN_SEXTANT</Item>
		<Item>CROWN_OF_COURAGE</Item>
		<Item>CROWN_OF_MANY_EYES</Item>
		<Item>PLATE_MAIL_OF_STABILITY</Item>
		<Item>BREASTPLATE_OF_PETRIFIED_WOOD</Item>
		<Item>PEDANT_OF_MASTERY</Item>
		<Item>NECKLACE_OF_BRAVERY</Item>
		<Item>WEREWOLF_CLAW_NECKLACE</Item>
		<Item>EVERCOLD_ICICLE</Item>
		<Item>NECKLACE_OF_POWER</Item>
		<Item>RING_OF_LIGHTING_PROTECTION</Item>
		<Item>RING_OF_LIFE</Item>
		<Item>RING_OF_HASTE</Item>
		<Item>NIGHTMARISH_RING</Item>
		<Item>BOOTS_OF_SPEED</Item>
		<Item>GOLDEN_HORSESHOE</Item>
		<Item>WAYFARER_BOOTS</Item>
		<Item>BOOTS_OF_INTERFERENCE</Item>
		<Item>ENDLESS_SACK_OF_GOLD</Item>
		<Item>ENDLESS_BAG_OF_GOLD</Item>
		<Item>ANGEL_WINGS</Item>
		<Item>LION_HIDE_CAPE</Item>
		<Item>PHOENIX_FEATHER_CAPE</Item>
		<Item>CLOAK_OF_MOURNING</Item>
		<Item>HELM_OF_ENLIGHTMENT</Item>
		<Item>CHAIN_MAIL_OF_ENLIGHTMENT</Item>
		<Item>DRAGON_SCALE_ARMOR</Item>
		<Item>DRAGON_SCALE_SHIELD</Item>
		<Item>DRAGON_BONE_GRAVES</Item>
		<Item>DRAGON_WING_MANTLE</Item>
		<Item>DRAGON_TEETH_NECKLACE</Item>
		<Item>DRAGON_TALON_CROWN</Item>
		<Item>DRAGON_EYE_RING</Item>
		<Item>DRAGON_FLAME_TONGUE</Item>
		<Item>ROBE_OF_MAGI</Item>
		<Item>STAFF_OF_MAGI</Item>
		<Item>CROWN_OF_MAGI</Item>
		<Item>RING_OF_MAGI</Item>
		<Item>DWARVEN_MITHRAL_CUIRASS</Item>
		<Item>DWARVEN_MITHRAL_GREAVES</Item>
		<Item>DWARVEN_MITHRAL_HELMET</Item>
		<Item>DWARVEN_MITHRAL_SHIELD</Item>
		<Item>SCROLL_OF_SPELL_X</Item>
		<Item>GRAAL</Item>
		<Item>BOOTS_OF_LEVITATION</Item>
		<Item>ARTIFACT_SKULL_HELMET</Item>
		<Item>ARTIFACT_VALORIOUS_ARMOR</Item>
		<Item>ARTIFACT_BOOTS_OF_SWIFTNESS</Item>
		<Item>ARTIFACT_MOONBLADE</Item>
		<Item>ARTIFACT_RING_OF_CELERITY</Item>
		<Item>ARTIFACT_BAND_OF_CONJURER</Item>
		<Item>ARTIFACT_EARTHSLIDERS</Item>
		<Item>ARTIFACT_RIGID_MANTLE</Item>
		<Item>ARTIFACT_JINXING_BAND</Item>
		<Item>ARTIFACT_BONESTUDDED_LEATHER</Item>
		<Item>ARTIFACT_WISPERING_RING</Item>
		<Item>ARTIFACT_HELM_OF_CHAOS</Item>
		<Item>ARTIFACT_TWISTING_NEITHER</Item>
		<Item>ARTIFACT_SANDALS_OF_THE_SAINT</Item>
		<Item>ARTIFACT_SHAWL_OF_GREAT_LICH</Item>
		<Item>ARTIFACT_RING_OF_DEATH</Item>
		<Item>ARTIFACT_NECROMANCER_PENDANT</Item>
		<Item>ARTIFACT_FREIDA</Item>
		<Item>ARTIFACT_RING_OF_THE_SHADOWBRAND</Item>
		<Item>ARTIFACT_OGRE_CLUB</Item>
		<Item>ARTIFACT_OGRE_SHIELD</Item>
		<Item>ARTIFACT_TOME_OF_DESTRUCTION</Item>
		<Item>ARTIFACT_TOME_OF_LIGHT_MAGIC</Item>
		<Item>ARTIFACT_TOME_OF_DARK_MAGIC</Item>
		<Item>ARTIFACT_TOME_OF_SUMMONING_MAGIC</Item>
		<Item>ARTIFACT_BEGINNER_MAGIC_STICK</Item>
		<Item>ARTIFACT_RUNIC_WAR_AXE</Item>
		<Item>ARTIFACT_RUNIC_WAR_HARNESS</Item>
		<Item>ARTIFACT_SKULL_OF_MARKAL</Item>
		<Item>ARTIFACT_BEARHIDE_WRAPS</Item>
		<Item>ARTIFACT_DWARVEN_SMITHY_HUMMER</Item>
		<Item>ARTIFACT_RUNE_OF_FLAME</Item>
		<Item>ARTIFACT_TAROT_DECK</Item>
	</artifactIDs>
	<isUntransferable/>
	<AvailableHeroes/>
	<MapRumours/>
	<Music/>
	<MoonCalendarModifications>
		<BlockMonstersWeeks>false</BlockMonstersWeeks>
	</MoonCalendarModifications>
	<thumbnailImages/>
	<PWLPicture/>
	<weekIDs/>
	<BanTransparency>false</BanTransparency>
	<MoonCalendar/>
	<StartScene/>
	<sRMGProps>
		<RMGmap>false</RMGmap>
		<RMGversion>1</RMGversion>
		<RMGstartseed>0</RMGstartseed>
		<InitialParams>
			<MapSize>MAP_SIZE_SMALL</MapSize>
			<Players>0</Players>
			<Template/>
			<WaterAmount>WATER_NONE</WaterAmount>
			<MonsterLevel>MONSTER_LEVEL_WEAK</MonsterLevel>
			<HasUnderground>false</HasUnderground>
			<PlayersInfo>
				<Item>
					<Race>TOWN_SPECIAL</Race>
					<StartHero/>
				</Item>
				<Item>
					<Race>TOWN_SPECIAL</Race>
					<StartHero/>
				</Item>
			</PlayersInfo>
			<MapName/>
			<RandomTowns>false</RandomTowns>
			<Minimap>false</Minimap>
		</InitialParams>
	</sRMGProps>
	<dialogs/>
</AdvMapDesc>
