e-mail: baratorch@yandex.ru

[HOMM3 HD CRASH LOG]

Log
{
start logging
compability_dir = C:\GAMES\    III  \_HD3_Data\Compability\#com_ru
EXE_VERSION & SOD
SUCCESS: DO PARALLEL
No Files.ini for 'C:\GAMES\    III  \_HD3_Data\Compability\#com_ru'

}



HOMM3 HD version: 4.207 RC3


HotA version: none or incomatible



Time
{
   01.05.2017	09:55:42
}

Last Mark: (null)

Exception
{
   Module: 	Heroes3.exe
   Adress:      0x005BDB03
   Code:        EXCEPTION_ACCESS_VIOLATION
   Flags:       0x00000000
   Information: read of address: 0x00000158
}

Context
{
   EAX: 0x00000001
   ECX: 0x00000000
   EDX: 0x00000002
   EBX: 0xFFFFFFFF
   ESP: 0x00129DE0
   EBP: 0x00129DE0
   ESI: 0x011A8BB0
   EDI: 0x00000000
}

Call stack
{
             0x005BDB00 called from        0x005C5E2A
             0x005C5D70 called from        0x005C5EBC
             0x005C6C70 called from        0x005C697C
                      ? called from before 0x004B08C0
             0x004B0880 called from        0x004B0A45
             0x004B09D0 called from        0x005BE65B
             0x00407AE0 called from        0x0040AA31
             0x0040A530 called from        0x0040992B
                      ? called from before 0x01018D97
             0x01018440 called from        0x011B0F5D
                      ? called from before 0x01019B7E
             0x01019AB0 called from        0x011B0E81
             0x004B0BA0 called from        0x004F0516
                      ? called from before 0x0101AB60
             0x0101AB20 called from        0x011B1DB8
                      ? called from before 0x10008FB7
             0x10008CE0 called from        0x00D10097
                      ? called from before 0x7C816037
                      ? called from before 0x00000000
}

Modules
{
   0x00400000: Heroes3.exe	 (size: 0x002CD000, entry point: 0x0061A884) - C:\GAMES\    III  \_HD3_Data\Heroes3.exe
   0x10000000: _HD3_.dll	 (size: 0x00219000, entry point: 0x10017EBA) - C:\GAMES\    III  \_HD3_.dll
   0x00350000: smackw32.dll	 (size: 0x0001B000, entry point: 0x0035C0B0) - C:\GAMES\    III  \smackw32.dll
   0x00370000: binkw32.dll	 (size: 0x0002B000, entry point: 0x00381645) - C:\GAMES\    III  \binkw32.dll
   0x003A0000: IFC20.dll	 (size: 0x00023000, entry point: 0x003AF04E) - C:\GAMES\    III  \IFC20.dll
   0x00C60000: patcher_x86.dll	 (size: 0x00078000, entry point: 0x00C6FB43) - C:\GAMES\    III  \patcher_x86.dll
   0x02000000: HD_MCR.dll	 (size: 0x00489000, entry point: 0x0206CD8F) - C:\GAMES\    III  \_HD3_Data\HD_MCR.dll
   0x01000000: HD_SOD.dll	 (size: 0x000B0000, entry point: 0x0107320A) - C:\GAMES\    III  \_HD3_Data\HD_SOD.dll
   0x21100000: Mss32.dll	 (size: 0x0005F000, entry point: 0x2112F2E5) - C:\GAMES\    III  \_HD3_Data\Mss32.dll
   0x00D20000: cursors.dll	 (size: 0x0004A000, entry point: 0x00000000) - C:\GAMES\    III  \_HD3_Data\Common\cursors.dll
   0x26F00000: Mp3dec.asi	 (size: 0x0002A000, entry point: 0x26F0A805) - C:\GAMES\    III  \_HD3_Data\Mp3dec.asi


   0x7C900000: ntdll.dll	 (size: 0x000B3000, entry point: 0x7C9120F8) - C:\WINDOWS\system32\ntdll.dll
   0x7C800000: kernel32.dll	 (size: 0x000F8000, entry point: 0x7C80B64E) - C:\WINDOWS\system32\kernel32.dll
   0x77BF0000: VERSION.dll	 (size: 0x00008000, entry point: 0x77BF1135) - C:\WINDOWS\system32\VERSION.dll
   0x76B20000: WINMM.dll	 (size: 0x0002E000, entry point: 0x76B22B61) - C:\WINDOWS\system32\WINMM.dll
   0x77DC0000: ADVAPI32.dll	 (size: 0x000AC000, entry point: 0x77DC710B) - C:\WINDOWS\system32\ADVAPI32.dll
   0x77E70000: RPCRT4.dll	 (size: 0x00093000, entry point: 0x77E7628F) - C:\WINDOWS\system32\RPCRT4.dll
   0x77FE0000: Secur32.dll	 (size: 0x00011000, entry point: 0x77FE2146) - C:\WINDOWS\system32\Secur32.dll
   0x77F10000: GDI32.dll	 (size: 0x00049000, entry point: 0x77F16587) - C:\WINDOWS\system32\GDI32.dll
   0x7E360000: USER32.dll	 (size: 0x00091000, entry point: 0x7E36B217) - C:\WINDOWS\system32\USER32.dll
   0x7C9C0000: SHELL32.dll	 (size: 0x0081B000, entry point: 0x7C9E7516) - C:\WINDOWS\system32\SHELL32.dll
   0x77C00000: msvcrt.dll	 (size: 0x00058000, entry point: 0x77C0F2A1) - C:\WINDOWS\system32\msvcrt.dll
   0x77F60000: SHLWAPI.dll	 (size: 0x00076000, entry point: 0x77F6520B) - C:\WINDOWS\system32\SHLWAPI.dll
   0x76BE0000: PSAPI.DLL	 (size: 0x0000B000, entry point: 0x76BE10F1) - C:\WINDOWS\system32\PSAPI.DLL
   0x73720000: DDRAW.dll	 (size: 0x0004B000, entry point: 0x73721431) - C:\WINDOWS\system32\DDRAW.dll
   0x73B80000: DCIMAN32.dll	 (size: 0x00006000, entry point: 0x73B81089) - C:\WINDOWS\system32\DCIMAN32.dll
   0x71AB0000: WSOCK32.dll	 (size: 0x0000A000, entry point: 0x71AB1039) - C:\WINDOWS\system32\WSOCK32.dll
   0x71A90000: WS2_32.dll	 (size: 0x00017000, entry point: 0x71A91273) - C:\WINDOWS\system32\WS2_32.dll
   0x71A80000: WS2HELP.dll	 (size: 0x00008000, entry point: 0x71A81638) - C:\WINDOWS\system32\WS2HELP.dll
   0x774D0000: ole32.dll	 (size: 0x0013E000, entry point: 0x774ED079) - C:\WINDOWS\system32\ole32.dll
   0x76360000: IMM32.DLL	 (size: 0x0001D000, entry point: 0x763612C0) - C:\WINDOWS\system32\IMM32.DLL
   0x773C0000: comctl32.dll	 (size: 0x00103000, entry point: 0x773C4256) - C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.6028_x-ww_61e65202\comctl32.dll
   0x746E0000: MSCTF.dll	 (size: 0x0004C000, entry point: 0x746E13A5) - C:\WINDOWS\system32\MSCTF.dll
   0x73AF0000: mscms.dll	 (size: 0x00015000, entry point: 0x73AF2A80) - C:\WINDOWS\system32\mscms.dll
   0x72FC0000: WINSPOOL.DRV	 (size: 0x00026000, entry point: 0x72FC54A5) - C:\WINDOWS\system32\WINSPOOL.DRV
   0x58BE0000: icm32.dll	 (size: 0x00041000, entry point: 0x58BE1345) - C:\WINDOWS\system32\icm32.dll
   0x75310000: msctfime.ime	 (size: 0x0002E000, entry point: 0x75329FE1) - C:\WINDOWS\system32\msctfime.ime
   0x76FC0000: CLBCATQ.DLL	 (size: 0x0007F000, entry point: 0x76FC3048) - C:\WINDOWS\system32\CLBCATQ.DLL
   0x77040000: COMRes.dll	 (size: 0x000C7000, entry point: 0x77041055) - C:\WINDOWS\system32\COMRes.dll
   0x77110000: OLEAUT32.dll	 (size: 0x0008B000, entry point: 0x77111560) - C:\WINDOWS\system32\OLEAUT32.dll
   0x73ED0000: DSOUND.DLL	 (size: 0x0005C000, entry point: 0x73ED1788) - C:\WINDOWS\system32\DSOUND.DLL
   0x76C20000: WINTRUST.dll	 (size: 0x0002E000, entry point: 0x76C21525) - C:\WINDOWS\system32\WINTRUST.dll
   0x77A70000: CRYPT32.dll	 (size: 0x00098000, entry point: 0x77A7163A) - C:\WINDOWS\system32\CRYPT32.dll
   0x77B10000: MSASN1.dll	 (size: 0x00012000, entry point: 0x77B133A1) - C:\WINDOWS\system32\MSASN1.dll
   0x76C80000: IMAGEHLP.dll	 (size: 0x00029000, entry point: 0x76C81281) - C:\WINDOWS\system32\IMAGEHLP.dll
   0x72CE0000: wdmaud.drv	 (size: 0x00009000, entry point: 0x72CE43CD) - C:\WINDOWS\system32\wdmaud.drv
   0x72CD0000: msacm32.drv	 (size: 0x00008000, entry point: 0x72CD2575) - C:\WINDOWS\system32\msacm32.drv
   0x77BD0000: MSACM32.dll	 (size: 0x00015000, entry point: 0x77BD1292) - C:\WINDOWS\system32\MSACM32.dll
   0x77BC0000: midimap.dll	 (size: 0x00007000, entry point: 0x77BC33BD) - C:\WINDOWS\system32\midimap.dll
   0x73EA0000: KsUser.dll	 (size: 0x00004000, entry point: 0x73EA1021) - C:\WINDOWS\system32\KsUser.dll
   0x6CCE0000: dplayx.dll	 (size: 0x0003B000, entry point: 0x6CCF2FD3) - C:\WINDOWS\system32\dplayx.dll
}

Command Line
{
   "_HD3_Data\Heroes3.exe" <#com_ru>
}

\Data files:
{
   \H3ab_ahd.snd
   \H3ab_ahd.vid
   \h3ab_bmp.lod
   \H3ab_spr.lod
   \h3bitmap.lod
   \h3sprite.lod
   \Heroes3.snd
   \HiScore.dat
   \VIDEO.VID
}


_HD_Files (160):
{
"48x32bFr.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\48x32bFr.bmp
"adrollvr_b.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\adrollvr_b.bmp
"advmap_d.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_d.bmp
"advmap_date.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_date.bmp
"advmap_fill.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_fill.bmp
"advmap_l.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_l.bmp
"advmap_ld.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_ld.bmp
"advmap_lu.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_lu.bmp
"advmap_r.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_r.bmp
"advmap_rd.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_rd.bmp
"advmap_rr.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_rr.bmp
"advmap_ru.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_ru.bmp
"advmap_ru_v2.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_ru_v2.bmp
"advmap_u.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\advmap_u.bmp
"AELMATTK.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AELMATTK.82m
"AELMDFND.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AELMDFND.82m
"AELMKILL.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AELMKILL.82m
"AELMWNCE.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AELMWNCE.82m
"AOFLGBT.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AOFLGBT.def
"aresbar2_l.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\aresbar2_l.bmp
"aresbar2_m.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\aresbar2_m.bmp
"aresbar2_r.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\aresbar2_r.bmp
"aresbar_l.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\aresbar_l.bmp
"aresbar_m.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\aresbar_m.bmp
"aresbar_r.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\aresbar_r.bmp
"artslot.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\artslot.bmp
"AVWefre0.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AVWefre0.def
"AVWPHX.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AVWPHX.def
"AVWSKEX0.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\AVWSKEX0.DEF
"bckpck.def"	 C:\GAMES\    III  \_HD3_Data\Common\bckpck.def
"BkPack.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\BkPack.bmp
"BuyAllBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\BuyAllBk.bmp
"CampBr_d.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\CampBr_d.bmp
"CampBr_l.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\CampBr_l.bmp
"CampBr_r.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\CampBr_r.bmp
"CampBr_u.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\CampBr_u.bmp
"CCNSShd.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\CCNSShd.bmp
"ChkBlue.def"	 C:\GAMES\    III  \_HD3_Data\Common\ChkBlue.def
"ComOpB2.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\ComOpB2.bmp
"Cphx.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\Cphx.def
"Crspell.ani"	 C:\GAMES\    III  \_HD3_Data\Common\Crspell.ani
"CRTOINFO.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\CRTOINFO.bmp
"cursors.dll"	 C:\GAMES\    III  \_HD3_Data\Common\cursors.dll
"ddb.def"	 C:\GAMES\    III  \_HD3_Data\Common\ddb.def
"default.def"	 C:\GAMES\    III  \_HD3_Data\Common\default.def
"DlgBluBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\DlgBluBk.bmp
"DlgBluBo.def"	 C:\GAMES\    III  \_HD3_Data\Common\DlgBluBo.def
"DlgDBlBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\DlgDBlBk.bmp
"DrDoCoBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\DrDoCoBk.bmp
"Files.ini"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\Files.ini
"Firbattk.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\Firbattk.82m
"FM_Dir.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\FM_Dir.bmp
"FM_DirBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\FM_DirBk.bmp
"GARRIPOP.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\GARRIPOP.bmp
"GARRISON.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\GARRISON.bmp
"GENRLTXT.RUS"	 C:\GAMES\    III  \_HD3_Data\Common\GENRLTXT.RUS
"GPuCrdiv.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\GPuCrdiv.bmp
"H3ac1.asi"	 C:\GAMES\    III  \_HD3_Data\Common\H3ac1.asi
"hd3_cbar.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd3_cbar.bmp
"hd3_copl.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd3_copl.bmp
"HD_CamCu.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_CamCu.bmp
"HD_CBar.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_CBar.bmp
"HD_CoPla.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_CoPla.bmp
"hd_fr_d.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_d.bmp
"hd_fr_f.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_f.bmp
"hd_fr_l.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_l.bmp
"hd_fr_ld.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_ld.bmp
"hd_fr_lu.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_lu.bmp
"hd_fr_r.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_r.bmp
"hd_fr_rd.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_rd.bmp
"hd_fr_ru.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_ru.bmp
"hd_fr_u.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\hd_fr_u.bmp
"HD_GSelP.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_GSelP.bmp
"HD_kRes4.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_kRes4.bmp
"HD_kResB.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_kResB.bmp
"hd_mov1l.def"	 C:\GAMES\    III  \_HD3_Data\Common\hd_mov1l.def
"hd_mov1r.def"	 C:\GAMES\    III  \_HD3_Data\Common\hd_mov1r.def
"hd_movl.def"	 C:\GAMES\    III  \_HD3_Data\Common\hd_movl.def
"hd_movr.def"	 C:\GAMES\    III  \_HD3_Data\Common\hd_movr.def
"HD_OvCas.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_OvCas.bmp
"HD_Puzzl.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_Puzzl.bmp
"HD_QVBK.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_QVBK.bmp
"hd_split.def"	 C:\GAMES\    III  \_HD3_Data\Common\hd_split.def
"HD_THBCS.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_THBCS.bmp
"HD_THBRM.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_THBRM.bmp
"HD_THBTW.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_THBTW.bmp
"HD_TownS.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TownS.bmp
"HD_TPCa7.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TPCa7.bmp
"HD_TPCa8.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TPCa8.bmp
"HD_TPMa4.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TPMa4.bmp
"HD_TPMag.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TPMag.bmp
"HD_TPRan.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TPRan.bmp
"HD_TStat.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_TStat.bmp
"HD_VWrld.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HD_VWrld.bmp
"hd_xchng.def"	 C:\GAMES\    III  \_HD3_Data\Common\hd_xchng.def
"HPSRAND4.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HPSRAND4.bmp
"HStInf.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\HStInf.bmp
"iam_dig.def"	 C:\GAMES\    III  \_HD3_Data\Common\iam_dig.def
"iam_puz.def"	 C:\GAMES\    III  \_HD3_Data\Common\iam_puz.def
"iam_turn.def"	 C:\GAMES\    III  \_HD3_Data\Common\iam_turn.def
"iam_view.def"	 C:\GAMES\    III  \_HD3_Data\Common\iam_view.def
"ircma.def"	 C:\GAMES\    III  \_HD3_Data\Common\ircma.def
"ircmi.def"	 C:\GAMES\    III  \_HD3_Data\Common\ircmi.def
"List10Bk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\List10Bk.bmp
"List10Sl.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\List10Sl.bmp
"magtitle.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\magtitle.bmp
"mapgrid.def"	 C:\GAMES\    III  \_HD3_Data\Common\mapgrid.def
"Mov1LM.def"	 C:\GAMES\    III  \_HD3_Data\Common\Mov1LM.def
"Mov1RM.def"	 C:\GAMES\    III  \_HD3_Data\Common\Mov1RM.def
"Pack.ini"	 C:\GAMES\    III  \_HD3_Data\Compability\#com_ru\pack.ini
"PassEdBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\PassEdBk.bmp
"PIXIDFND.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\PIXIDFND.82m
"PSKIL21.def"	 C:\GAMES\    III  \_HD3_Data\Common\PSKIL21.def
"qcb.def"	 C:\GAMES\    III  \_HD3_Data\Common\qcb.def
"QuesLoFr.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\QuesLoFr.bmp
"radar_h.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\radar_h.bmp
"radar_v.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\radar_v.bmp
"repmt.def"	 C:\GAMES\    III  \_HD3_Data\Common\repmt.def
"RmgTTBk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\RmgTTBk.bmp
"Rustattk.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\Rustattk.82m
"SCBUTCP.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\SCBUTCP.DEF
"SCSelBck.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\SCSelBck.bmp
"SimpFram.def"	 C:\GAMES\    III  \_HD3_Data\Common\SimpFram.def
"SpelBk2.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\SpelBk2.bmp
"SPRTDFND.82m"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\SPRTDFND.82m
"stripe3d.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\stripe3d.bmp
"SwAML.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwAML.def
"SwAML_M.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwAML_M.def
"SwAMR.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwAMR.def
"SwAMR_M.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwAMR_M.def
"SwCML.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwCML.def
"SwCMR.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwCMR.def
"SwFL.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwFL.def
"SwFR.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwFR.def
"SwSpl.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwSpl.def
"SwXCh.def"	 C:\GAMES\    III  \_HD3_Data\Common\SwXCh.def
"sysopb2.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\sysopb2.def
"TBCSHAL4.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBCSHAL4.def
"TBELdw_6.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBELdw_6.def
"TBELup_6.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBELup_6.def
"TBFRBOAT.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBFRBOAT.DEF
"TBFRDW_6.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBFRDW_6.DEF
"TBFRTVRN.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBFRTVRN.DEF
"TBFRUP_2.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBFRUP_2.def
"TBFWyv2_4.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBFWyv2_4.DEF
"TBINBLAK.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBINBLAK.DEF
"TBSTDW_4.DEF"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBSTDW_4.DEF
"TBStHal4.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBStHal4.def
"TBStHoly.def"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TBStHoly.def
"TeamPlSl.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\TeamPlSl.bmp
"timchebk.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\timchebk.bmp
"TM_RANMA.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\TM_RANMA.bmp
"TOELup_6.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TOELup_6.bmp
"tp_mag_title.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\tp_mag_title.bmp
"tp_sel.def"	 C:\GAMES\    III  \_HD3_Data\Common\tp_sel.def
"trade3.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\trade3.bmp
"TRADE626.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\TRADE626.bmp
"TRARROWL.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\TRARROWL.bmp
"TRARROWR.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\TRARROWR.bmp
"TZELup_6.bmp"	 C:\GAMES\    III  \_HD3_Data\Common\Fix.Cosmetic\TZELup_6.bmp
}

Main INI
{

<Version> = 4207201

<Language> = "#ru.ini"

<Graphics.Resolution> = 885, 664

<Graphics.Mode> = 5

<Graphics.ComplexFilter> = 2

<Graphics.Threads> = 8

<Graphics.SimpleFilter> = 2

<Graphics.SystemCursors> = 1

<HD+> = 0

<HD+.Settings>

<Misc.TournamentSaver> = 0

<Misc.BattleSaver> = 0

<Packs>

<Sys.NoCD> = 0

<Sys.CPU.ReduceUsage> = 0

<Sys.WriteToIniInsteadRegistry> = 1

<UI.AdvMgr.SkipMapMsgs> = 1

<UI.ClipCursor> = 1

<UI.DarkTransitions> = 1

<UI.Ext.ScenarioMgr.Settings> = 4, 72, 2, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1

<UI.Ext.ScenarioMgr.Folders> = 1

<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1

<UI.HiRezCore> = 1

<UI.QuickArmyManagementMode> = 0

<UI.RecruitDlg.AutoSet> = 1

<UI.RecruitDlg.AutoSet.Max> = 0

<UI.Tavern.InviteHero> = 1

<UI.Battle.ShowAlwaysHeroInfo> = 1

<Update.CheckAtStart> = 0

<Show Intro> = 1

<AppPath> = "C:\GAMES\    III  \"

<Music Volume> = 5

<Sound Volume> = 5

<Last Music Volume> = 5

<Last Sound Volume> = 5

<Walk Speed> = 4

<Computer Walk Speed> = 5

<Show Route> = 1

<Move Reminder> = 1

<Quick Combat> = 0

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 1

<Bink Video> = 1

<Blackout Computer> = 1

<First Time> = 0

<Test Decomp> = 0

<Test Read> = 0

<Test Blit> = 0

<Unique System ID> = "PSM"

<Network Default Name> = "Player"

<Autosave> = 1

<Show Combat Grid> = 1

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 1

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed> = 2

<Main Game Show Menu> = 1

<Main Game X> = 43

<Main Game Y> = 7

<Main Game Full Screen> = 0

<CDDrive> = "H:"
}

HKLM\SOFTWARE\Microsoft\Windows NT\CurrentVersion
{
   ProductName:    Microsoft Windows XP
   CurrentVersion: 5.1
   CSDVersion:     Service Pack 3
   BuildLab:       2600.xpsp_sp3_qfe.130704-0421
}

GetVersionEx
{
   PlatformId  = 2
   Version:      5.1
   Build:        2600
   CSDVersion  = Service Pack 3
   ProductType = 1
   SuiteMask   = 256
}

Some ingame values
{
   FullScreen Mode = 0
   Game Type       = 0
   Network Game    = 0

             Me: 0
  Active Player: 0
   Active is Human = 1
   Day = 1 12
   Map file = Master Of The Dark.h3m
   Last RMG Seed = 0
}

