"Note: Do not change the headings in this file, they are used to detect problems"
gStatDesc
"{Attack}

Attack skill is a bonus added to the attack skill of any troops your hero commands, allowing them to inflict more damage in combat."
"{Defense}

Defense skill is a bonus added to the defense skill of any troops your hero commands, allowing them to resist more damage in combat."
"{Spell Power}

Spell power determines the duration or strength of a spell."
"{Knowledge}

Knowledge determines how many spell points your hero may have.  Under normal circumstances, a hero is limited to 10 spell points per level of Knowledge."
gLuckText
Cursed
Awful
Bad
Normal
Good
Great
Irish
gMoraleText
Treason
Awful
Poor
Normal
Good
Great
Blood!
gOwnedByColor
Owned by red player
Owned by blue player
Owned by tan player
Owned by green player
Owned by orange player
Owned by purple player
Owned by teal player
Owned by pink player
gMonthNames
Grasshopper
Ant
Ladybug
Spider
Butterfly
Bumblebee
Locust
Earthworm
Hornet
Beetle
gWeekNames
Squirrel
Rabbit
Gopher
Badger
Rat
Eagle
Weasel
Raven
Mongoose
Dog
Aardvark
Lizard
Tortoise
Hedgehog
Condor
cLuckInfo
"{Good Luck}

Good luck sometimes lets your armies get lucky attacks (double damage) in combat."
"{Neutral Luck}

With neutral luck your armies will never have lucky or unlucky attacks on the enemy."
"{Bad Luck}

Bad luck sometimes falls on your armies in combat, causing their attacks to only do half damage."
"%s


{Current Luck Modifiers:}"
"
Still Eye of the Dragon +1"
"
Clover of Fortune +1"
"
Cards of Prophecy +1"
"
Ladybird of Luck +1"
"
Swan Pond Visited +2"
"
Idol of Fortune Visited +1"
"
Fountain of Fortune Visited %s"
"
Pyramid Visited -2"
"
Faerie Ring Visited +1"
"
Mermaid Visited +1"
"
Rally Flag Visited +1"
"
Basic Luck +1"
"
Advanced Luck +2"
"
Expert Luck +3"
"
None"
"
-%d Temporary until next battle"
"
+%d Temporary until next battle"
"
Pendant of Courage +3"
"
No luck effects on cursed ground"
"
%s suppresses all luck"
"
Creature of neutral town alignment on Clover Field +2"
cMoraleInfo
"{Good Morale}

Good morale may give your armies extra attacks in combat."
"{Neutral Morale}

Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat."
"{Bad Morale}

Bad morale may cause your armies to freeze in combat."
"%s


{Current Morale Modifiers:}"
"
Still Eye of the Dragon +1"
"
Badge of Courage +1"
"
Crest of Valor +1"
"
Glyph of Gallantry +1"
"
Idol of Fortune Visited +1"
"
Buoy Visited +1"
"
Oasis Visited +1"
"
Temple Visited +1"
"
Temple Visited on Sunday +2"
"
Sepulcher Visited -1"
"
Shipwreck Visited -1"
"
Watering Hole Visited +1"
"
Derelict Ship Visited -1"
"
Rally Flag Visited +1"
"
Fountain of Youth Visited +1"
"
Warrior Tomb Visited -3"
"
Basic Leadership +1"
"
Advanced Leadership +2"
"
Expert Leadership +3"
"
None"
"
-%d Temporary until next battle"
"
+%d Temporary until next battle"
"
Pendant of Courage +3"
"
No morale effects on cursed ground"
"
Unaffected by morale"
"
Troops of %d alignments %d"
"
All troops of one alignment +1"
"
Undead in group -1"
"
%s in group +1"
"
Facing %s -1"
"
%s suppresses good morale"
"
%s always have positive morale"
"
Spells %+d"
"
On native terrain +1"
"
Creature of good town alignment on Holy Ground +1"
"
Creature of evil town alignment on Holy Ground -1"
"
Creature of evil town alignment on Evil Fog +1"
"
Creature of good town alignment on Evil Fog -1"
cNewTurn
"%s, you only have %d days left to capture a town or you will be banished from this land."
"%s, this is your last day to capture a town or you will be banished from this land."
"Astrologers proclaim month of the %s.

All dwellings increase population."
"Astrologers proclaim month of the %s.

%s population doubles!

All dwellings increase population."
"Astrologers proclaim month of the PLAGUE!

All populations are halved."
"Astrologers proclaim week of the %s.

All dwellings increase population."
"Astrologers proclaim week of the %s.

%s growth +5.

All dwellings increase population."
"Astrologers proclaim week of the %s.

%s growth %+d.
%s growth %+d.

All dwellings increase in population."
cMapSize
Small
Medium
Large
Extra Large
cDifficulty
Easy
Normal
Hard
Expert
Impossible
cDirections
northern
northeastern
eastern
southeastern
southern
southwestern
western
northwestern
central
cRumourTerrainDescriptions
in the dirt.
under a desert drift.
on a grassy plain.
in the driven snow.
in a murky swamp.
in a parched wasteland.
in an underground cavern
buried in barren lava.
in the murky depths of the ocean.
under a rock.
cPersonality
Warrior
Builder
Explorer
Human
gArmySizeNames
1-4
Few (1-4)
few (1-4)
5-9
Several (5-9)
several (5-9)
10-19
Pack (10-19)
pack (10-19)
20-49
Lots (20-49)
lots (20-49)
50-99
Horde (50-99)
horde (50-99)
-249
Throng (100-249)
throng (100-249)
-499
Swarm (250-499)
swarm (250-499)
-999
Zounds (500-999)
zounds (500-999)
1000+
Legion (1000+)
legion (1000+)
const_wise_tree_price_text
 (+1 level)
 (+1 level for 2000 gold)
 (+1 level for 10 gems)
HumanCPU
"Human
or CPU"
Human
CPU
HandiText
No Handicap
Mild Handicap
Severe Handicap
AGRText
Artifact
Gold
Resource
gTownTypeNames
Neutral
Castle
Rampart
Tower
Inferno
Necropolis
Dungeon
Stronghold
Fortress
Conflux
NewLoadSave
Select a Scenario to Play
Load a Saved Game
Save the Current Game
Army Speed Names
Immobile
Super Slow
Ultra Slow
Very Slow
Extra Slow
Slow
Swift
Extra Swift
Very Swift
Ultra Swift
Super Swift
Quick
Extra Quick
Very Quick
Ultra Quick
Super Quick
Fast
Extra Fast
Very Fast
Ultra Fast
Super Fast
Town Size Names
Village
Town
City
Capitol
Moat Names
Moat
Bramble Hedge
Land Mines
Lava
Boneyard
Boiling Oil
Spike Barrier
Boiling Tar
Moat
Insert all data before this line. Do not alter or delete this line.
