LODInfo[3] =
{
    LODInfo[0] =
    {
        DisplayFactor = 0
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[4] = { true, true, true, true }
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
    LODInfo[1] =
    {
        DisplayFactor = 1.1
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[4] = { true, true, true, true }
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
    LODInfo[2] =
    {
        DisplayFactor = 0.65
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[4] = { true, true, true, true }
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
}
Sockets[17] =
{
    Sockets[0] =
    {
        SocketName = ProjectileStartPos
        BoneName = Faceless_lf_hand_jnt
        RelativeLocation = { X=7.61525, Y=0, Z=-5.05222 }
        RelativeRotation = { Yaw=0, Pitch=-4551, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[1] =
    {
        SocketName = WingL1
        BoneName = LL04_Feather02_jnt
        RelativeLocation = { X=0, Y=-66.1564, Z=1.59516 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[2] =
    {
        SocketName = WingL2
        BoneName = LL03_Feather01_jnt
        RelativeLocation = { X=0, Y=-58.864, Z=-6.94625 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[3] =
    {
        SocketName = WingL3
        BoneName = LL02_Feather01_jnt
        RelativeLocation = { X=0, Y=-11.3611, Z=15.756 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[4] =
    {
        SocketName = WingL4
        BoneName = LL02_Feather01_jnt
        RelativeLocation = { X=0, Y=-40.5683, Z=16.2941 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[5] =
    {
        SocketName = WingL5
        BoneName = L04_Feather01_jnt
        RelativeLocation = { X=0, Y=-9.66422, Z=1.29791 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[6] =
    {
        SocketName = WingL6
        BoneName = L04_Feather01_jnt
        RelativeLocation = { X=0, Y=-46.7615, Z=2.5958 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[7] =
    {
        SocketName = WingL7
        BoneName = L02_Feather01_jnt
        RelativeLocation = { X=0, Y=-24.9273, Z=11.4022 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[8] =
    {
        SocketName = WingL8
        BoneName = L02_Feather02_jnt
        RelativeLocation = { X=0, Y=-29.9627, Z=-0.807734 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[9] =
    {
        SocketName = WingR1
        BoneName = RL04_Feather02_jnt
        RelativeLocation = { X=0, Y=66.1564, Z=-1.59516 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[10] =
    {
        SocketName = WingR2
        BoneName = RL03_Feather01_jnt
        RelativeLocation = { X=0, Y=58.864, Z=6.94625 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[11] =
    {
        SocketName = WingR3
        BoneName = RL02_Feather01_jnt
        RelativeLocation = { X=0, Y=11.3611, Z=-15.756 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[12] =
    {
        SocketName = WingR4
        BoneName = RL02_Feather01_jnt
        RelativeLocation = { X=0, Y=40.5683, Z=-16.2941 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[13] =
    {
        SocketName = WingR5
        BoneName = R04_Feather01_jnt
        RelativeLocation = { X=0, Y=9.66422, Z=-1.29791 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[14] =
    {
        SocketName = WingR6
        BoneName = R04_Feather01_jnt
        RelativeLocation = { X=0, Y=46.7615, Z=-2.5958 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[15] =
    {
        SocketName = WingR7
        BoneName = R02_Feather01_jnt
        RelativeLocation = { X=0, Y=24.9273, Z=-11.4022 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
    Sockets[16] =
    {
        SocketName = WingR8
        BoneName = R02_Feather02_jnt
        RelativeLocation = { X=0, Y=29.9627, Z=0.807734 }
        RelativeRotation = { Yaw=0, Pitch=0, Roll=0 }
        RelativeScale = { X=1, Y=1, Z=1 }
    }
}
bHasVertexColors = false
EnableTwistBoneFixers = true
EnableClavicleFixer = true
Skeleton = None
Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'Materials.M_Faceless_INST'
}
