Parent = Material3'Materials.M_CreatureShader'
ScalarParameterValues[13] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = Emissive_Global
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = bUseCubeMap
    }
    ScalarParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = bUseFactionColor
    }
    ScalarParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = 1.2
        ParameterName = Emissive_BaseAmount
    }
    ScalarParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = 0.9
        ParameterName = Emissive_NoiseAmt
    }
    ScalarParameterValues[5] =
    {
        ParameterInfo = 
        ParameterValue = 2.4
        ParameterName = FresnelPower
    }
    ScalarParameterValues[6] =
    {
        ParameterInfo = 
        ParameterValue = 0.4
        ParameterName = Reflection_Amount
    }
    ScalarParameterValues[7] =
    {
        ParameterInfo = 
        ParameterValue = 2
        ParameterName = Reflection_Desaturation
    }
    ScalarParameterValues[8] =
    {
        ParameterInfo = 
        ParameterValue = 1
        ParameterName = Reflection_SpecMapMul
    }
    ScalarParameterValues[9] =
    {
        ParameterInfo = 
        ParameterValue = 30
        ParameterName = SpecMap_Exp
    }
    ScalarParameterValues[10] =
    {
        ParameterInfo = 
        ParameterValue = 0.02
        ParameterName = SpecMapMultiply
    }
    ScalarParameterValues[11] =
    {
        ParameterInfo = 
        ParameterValue = 16
        ParameterName = SpecPow_SpecMapMultiply
    }
    ScalarParameterValues[12] =
    {
        ParameterInfo = 
        ParameterValue = 2
        ParameterName = SpecularPower
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = TextureCube3'Textures.T_GenericRefCubeBlur_R'
        ParameterName = CubeMap
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'Textures.T_Faceless_D'
        ParameterName = DiffMap
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'Textures.T_Faceless_E'
        ParameterName = EmissiveMap
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'Textures.T_Faceless_N'
        ParameterName = NormalMap
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = 
        ParameterValue = Texture2D'Textures.T_Faceless_S'
        ParameterName = SpecMap
    }
}
VectorParameterValues[2] =
{
    VectorParameterValues[0] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.65, G=0.65, B=0.65, A=1 }
        ParameterName = DiffMap_Color
    }
    VectorParameterValues[1] =
    {
        ParameterInfo = 
        ParameterValue = { R=0.15, G=0, B=0.11841, A=1 }
        ParameterName = FresnelColor
    }
}
BasePropertyOverrides = 
StaticParameters = 
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
TextureStreamingData[0] = {}
