"Note: Do not change the headings in this file, they are used to detect problems" gStatDesc "{Attack} Attack skill is a bonus added to the attack skill of any troops your hero commands, allowing them to inflict more damage in combat." "{Defense} Defense skill is a bonus added to the defense skill of any troops your hero commands, allowing them to resist more damage in combat." "{Spell Power} Spell power determines the duration or strength of a spell." "{Knowledge} Knowledge determines how many spell points your hero may have. Under normal circumstances, a hero is limited to 10 spell points per level of Knowledge." gLuckText Cursed Awful Bad Normal Good Great Irish gMoraleText Treason Awful Poor Normal Good Great Blood! gOwnedByColor Owned by red player Owned by blue player Owned by tan player Owned by green player Owned by orange player Owned by purple player Owned by teal player Owned by pink player gMonthNames Grasshopper Ant Ladybug Spider Butterfly Bumblebee Locust Earthworm Hornet Beetle gWeekNames Squirrel Rabbit Gopher Badger Rat Eagle Weasel Raven Mongoose Dog Aardvark Lizard Tortoise Hedgehog Condor cLuckInfo "{Good Luck} Good luck sometimes lets your armies get lucky attacks (double damage) in combat." "{Neutral Luck} With neutral luck your armies will never have lucky or unlucky attacks on the enemy." "{Bad Luck} Bad luck sometimes falls on your armies in combat, causing their attacks to only do half damage." "%s {Current Luck Modifiers:}" " Still Eye of the Dragon +1" " Clover of Fortune +1" " Cards of Prophecy +1" " Ladybird of Luck +1" " Swan Pond Visited +2" " Idol of Fortune Visited +1" " Fountain of Fortune Visited %s" " Pyramid Visited -2" " Faerie Ring Visited +1" " Mermaid Visited +1" " Rally Flag Visited +1" " Basic Luck +1" " Advanced Luck +2" " Expert Luck +3" " None" " -%d Temporary until next battle" " +%d Temporary until next battle" " Pendant of Courage +3" " No luck effects on cursed ground" " %s suppresses all luck" " Creature of neutral town alignment on Clover Field +2" cMoraleInfo "{Good Morale} Good morale may give your armies extra attacks in combat." "{Neutral Morale} Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat." "{Bad Morale} Bad morale may cause your armies to freeze in combat." "%s {Current Morale Modifiers:}" " Still Eye of the Dragon +1" " Badge of Courage +1" " Crest of Valor +1" " Glyph of Gallantry +1" " Idol of Fortune Visited +1" " Buoy Visited +1" " Oasis Visited +1" " Temple Visited +1" " Temple Visited on Sunday +2" " Sepulcher Visited -1" " Shipwreck Visited -1" " Watering Hole Visited +1" " Derelict Ship Visited -1" " Rally Flag Visited +1" " Fountain of Youth Visited +1" " Warrior Tomb Visited -3" " Basic Leadership +1" " Advanced Leadership +2" " Expert Leadership +3" " None" " -%d Temporary until next battle" " +%d Temporary until next battle" " Pendant of Courage +3" " No morale effects on cursed ground" " Unaffected by morale" " Troops of %d alignments %d" " All troops of one alignment +1" " Undead in group -1" " %s in group +1" " Facing %s -1" " %s suppresses good morale" " %s always have positive morale" " Spells %+d" " On native terrain +1" " Creature of good town alignment on Holy Ground +1" " Creature of evil town alignment on Holy Ground -1" " Creature of evil town alignment on Evil Fog +1" " Creature of good town alignment on Evil Fog -1" cNewTurn "%s, you only have %d days left to capture a town or you will be banished from this land." "%s, this is your last day to capture a town or you will be banished from this land." "Astrologers proclaim month of the %s. All dwellings increase population." "Astrologers proclaim month of the %s. %s population doubles! All dwellings increase population." "Astrologers proclaim month of the PLAGUE! All populations are halved." "Astrologers proclaim week of the %s. All dwellings increase population." "Astrologers proclaim week of the %s. %s growth +5. All dwellings increase population." "Astrologers proclaim week of the %s. %s growth %+d. %s growth %+d. All dwellings increase in population." cMapSize Small Medium Large Extra Large cDifficulty Easy Normal Hard Expert Impossible cDirections northern northeastern eastern southeastern southern southwestern western northwestern central cRumourTerrainDescriptions in the dirt. under a desert drift. on a grassy plain. in the driven snow. in a murky swamp. in a parched wasteland. in an underground cavern buried in barren lava. in the murky depths of the ocean. under a rock. cPersonality Warrior Builder Explorer Human gArmySizeNames 1-4 Few (1-4) few (1-4) 5-9 Several (5-9) several (5-9) 10-19 Pack (10-19) pack (10-19) 20-49 Lots (20-49) lots (20-49) 50-99 Horde (50-99) horde (50-99) -249 Throng (100-249) throng (100-249) -499 Swarm (250-499) swarm (250-499) -999 Zounds (500-999) zounds (500-999) 1000+ Legion (1000+) legion (1000+) const_wise_tree_price_text (+1 level) (+1 level for 2000 gold) (+1 level for 10 gems) HumanCPU "Human or CPU" Human CPU HandiText No Handicap Mild Handicap Severe Handicap AGRText Artifact Gold Resource gTownTypeNames Neutral Castle Rampart Tower Inferno Necropolis Dungeon Stronghold Fortress Conflux NewLoadSave Select a Scenario to Play Load a Saved Game Save the Current Game Army Speed Names Immobile Super Slow Ultra Slow Very Slow Extra Slow Slow Swift Extra Swift Very Swift Ultra Swift Super Swift Quick Extra Quick Very Quick Ultra Quick Super Quick Fast Extra Fast Very Fast Ultra Fast Super Fast Town Size Names Village Town City Capitol Moat Names Moat Bramble Hedge Land Mines Lava Boneyard Boiling Oil Spike Barrier Boiling Tar Moat Insert all data before this line. Do not alter or delete this line.