function Quest_end(hero)
 if ((hero=='Nadaur')and(GetHeroLevel(hero)>=3)) then
   AddHeroCreatures(hero,3,20);
   Trigger(OBJECT_TOUCH_TRIGGER,'Hut',nil);
 end;
end;

function Quest_s(hero)
 if hero=='Nadaur' then
   MessageBox(GetMapDataPath()..'Mes_hut.txt');
   Trigger(OBJECT_TOUCH_TRIGGER,'Hut','Quest_end');
 end;
end;

SetObjectEnabled('Hut',nil);
Trigger(OBJECT_TOUCH_TRIGGER,'Hut','Quest_s');