LODInfo[3] =
{
    LODInfo[0] =
    {
        DisplayFactor = 0
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[2] = { true, true }
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
    LODInfo[1] =
    {
        DisplayFactor = 0.66
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[2] = { true, true }
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
    LODInfo[2] =
    {
        DisplayFactor = 0.33
        LODHysteresis = 0.02
        LODMaterialMap[0] = {}
        bEnableShadowCasting[2] = { true, true }
        BonesToRemove[0] = {}
        BonesToPrioritize[0] = {}
        SourceImportFilename = ""
    }
}
Sockets[0] = {}
bHasVertexColors = false
EnableTwistBoneFixers = true
EnableClavicleFixer = true
Skeleton = None
Materials[1] =
{
    Materials[0] = MaterialInstanceConstant'Materials.M_Assassin_Inst'
}
