bAnimRotationOnly = false
TrackBoneNames[116] =
{
    TrackBoneNames[0] = Bip001
    TrackBoneNames[1] = Bip001-Pelvis
    TrackBoneNames[2] = Bip001-Spine
    TrackBoneNames[3] = Bip001-Spine1
    TrackBoneNames[4] = Bip001-Spine2
    TrackBoneNames[5] = Bip001-Neck
    TrackBoneNames[6] = Bip001-L-Clavicle
    TrackBoneNames[7] = Bip001-L-UpperArm
    TrackBoneNames[8] = Bip001-L-Forearm
    TrackBoneNames[9] = Bip001-L-Hand
    TrackBoneNames[10] = Bip001-L-Finger0
    TrackBoneNames[11] = Bip001-L-Finger01
    TrackBoneNames[12] = Bip001-L-Finger02
    TrackBoneNames[13] = Bip001-L-Finger0Nub
    TrackBoneNames[14] = Bip001-L-Finger1
    TrackBoneNames[15] = Bip001-L-Finger11
    TrackBoneNames[16] = Bip001-L-Finger12
    TrackBoneNames[17] = Bip001-L-Finger1Nub
    TrackBoneNames[18] = Bip001-L-Finger2
    TrackBoneNames[19] = Bip001-L-Finger21
    TrackBoneNames[20] = Bip001-L-Finger22
    TrackBoneNames[21] = Bip001-L-Finger2Nub
    TrackBoneNames[22] = Bip001-L-Finger3
    TrackBoneNames[23] = Bip001-L-Finger31
    TrackBoneNames[24] = Bip001-L-Finger32
    TrackBoneNames[25] = Bip001-L-Finger3Nub
    TrackBoneNames[26] = Bip001-L-Finger4
    TrackBoneNames[27] = Bip001-L-Finger41
    TrackBoneNames[28] = Bip001-L-Finger42
    TrackBoneNames[29] = Bip001-L-Finger4Nub
    TrackBoneNames[30] = Bip001-Prop2
    TrackBoneNames[31] = bone71
    TrackBoneNames[32] = bone73
    TrackBoneNames[33] = bone72
    TrackBoneNames[34] = bone12
    TrackBoneNames[35] = bone11
    TrackBoneNames[36] = bone09
    TrackBoneNames[37] = bone10
    TrackBoneNames[38] = bone075
    TrackBoneNames[39] = bone70
    TrackBoneNames[40] = bone69
    TrackBoneNames[41] = bone68
    TrackBoneNames[42] = bone67
    TrackBoneNames[43] = bone66
    TrackBoneNames[44] = Bip001-LUpArmTwist
    TrackBoneNames[45] = Bip001-R-Clavicle
    TrackBoneNames[46] = Bip001-R-UpperArm
    TrackBoneNames[47] = Bip001-R-Forearm
    TrackBoneNames[48] = Bip001-R-Hand
    TrackBoneNames[49] = Bip001-R-Finger0
    TrackBoneNames[50] = Bip001-R-Finger01
    TrackBoneNames[51] = Bip001-R-Finger02
    TrackBoneNames[52] = Bip001-R-Finger0Nub
    TrackBoneNames[53] = Bip001-R-Finger1
    TrackBoneNames[54] = Bip001-R-Finger11
    TrackBoneNames[55] = Bip001-R-Finger12
    TrackBoneNames[56] = Bip001-R-Finger1Nub
    TrackBoneNames[57] = Bip001-R-Finger2
    TrackBoneNames[58] = Bip001-R-Finger21
    TrackBoneNames[59] = Bip001-R-Finger22
    TrackBoneNames[60] = Bip001-R-Finger2Nub
    TrackBoneNames[61] = Bip001-R-Finger3
    TrackBoneNames[62] = Bip001-R-Finger31
    TrackBoneNames[63] = Bip001-R-Finger32
    TrackBoneNames[64] = Bip001-R-Finger3Nub
    TrackBoneNames[65] = Bip001-R-Finger4
    TrackBoneNames[66] = Bip001-R-Finger41
    TrackBoneNames[67] = Bip001-R-Finger42
    TrackBoneNames[68] = Bip001-R-Finger4Nub
    TrackBoneNames[69] = Bip001-Prop1
    TrackBoneNames[70] = bone63
    TrackBoneNames[71] = bone64
    TrackBoneNames[72] = bone65
    TrackBoneNames[73] = bone62
    TrackBoneNames[74] = bone15
    TrackBoneNames[75] = bone13
    TrackBoneNames[76] = bone14
    TrackBoneNames[77] = bone074
    TrackBoneNames[78] = bone61
    TrackBoneNames[79] = bone60
    TrackBoneNames[80] = bone59
    TrackBoneNames[81] = bone58
    TrackBoneNames[82] = bone57
    TrackBoneNames[83] = Bip001-RUpArmTwist
    TrackBoneNames[84] = Bip001-Head
    TrackBoneNames[85] = Bip001-HeadNub
    TrackBoneNames[86] = bone56
    TrackBoneNames[87] = bone55
    TrackBoneNames[88] = bone076
    TrackBoneNames[89] = bone41
    TrackBoneNames[90] = bone31
    TrackBoneNames[91] = bone30
    TrackBoneNames[92] = bone29
    TrackBoneNames[93] = bone28
    TrackBoneNames[94] = bone27
    TrackBoneNames[95] = bone26
    TrackBoneNames[96] = bone25
    TrackBoneNames[97] = bone24
    TrackBoneNames[98] = Bip001-L-Thigh
    TrackBoneNames[99] = Bip001-L-Calf
    TrackBoneNames[100] = Bip001-L-Foot
    TrackBoneNames[101] = Bip001-L-Toe0
    TrackBoneNames[102] = Bip001-L-Toe0Nub
    TrackBoneNames[103] = bone19
    TrackBoneNames[104] = bone18
    TrackBoneNames[105] = bone17
    TrackBoneNames[106] = bone16
    TrackBoneNames[107] = Bip001-R-Thigh
    TrackBoneNames[108] = Bip001-R-Calf
    TrackBoneNames[109] = Bip001-R-Foot
    TrackBoneNames[110] = Bip001-R-Toe0
    TrackBoneNames[111] = Bip001-R-Toe0Nub
    TrackBoneNames[112] = bone23
    TrackBoneNames[113] = bone22
    TrackBoneNames[114] = bone20
    TrackBoneNames[115] = bone21
}
Sequences[12] =
{
    Sequences[0] = AnimSequence'Anims.AS_Assassin.AnimSequence_0'
    Sequences[1] = AnimSequence'Anims.AS_Assassin.AnimSequence_1'
    Sequences[2] = AnimSequence'Anims.AS_Assassin.AnimSequence_2'
    Sequences[3] = AnimSequence'Anims.AS_Assassin.AnimSequence_3'
    Sequences[4] = AnimSequence'Anims.AS_Assassin.AnimSequence_4'
    Sequences[5] = AnimSequence'Anims.AS_Assassin.AnimSequence_5'
    Sequences[6] = AnimSequence'Anims.AS_Assassin.AnimSequence_6'
    Sequences[7] = AnimSequence'Anims.AS_Assassin.AnimSequence_7'
    Sequences[8] = AnimSequence'Anims.AS_Assassin.AnimSequence_8'
    Sequences[9] = AnimSequence'Anims.AS_Assassin.AnimSequence_9'
    Sequences[10] = AnimSequence'Anims.AS_Assassin.AnimSequence_11'
    Sequences[11] = AnimSequence'Anims.AS_Assassin.AnimSequence_12'
}
UseTranslationBoneNames[0] = {}
ForceMeshTranslationBoneNames[0] = {}
PreviewSkelMeshName = CH_Assassin.Meshes.SK_Assassin
BulkDataBlocks[0] = {}
KeyFrameSize = 0
RotationChannels = 0
TranslationChannels = 0
m_pBioAnimSetData = None
