Mecenaries fee reference list

FOR HARD AND HEROIC DIFFICULTY

Format: creature - daily fee for basic/1st upgrade/alt. upgrade 
Only creatures available for hire listed

HEAVEN:
Peasant - 1 / 1 / 1 
Archer - 10 / 15 / 18
Swordsman - 10 / 15 / 17
Griffin - 30 / 50 / 45
Priest - 60 / 80 / 80
Cavalier - 200 / *0* / 250

INFERNO:
Imp - 3 / 5 / 5
Demon - 5 / 7 / 7
Hound - 20 / 25 / 25
Demoness - 23 / 33 / 37
Nightmare - 66 / 77 / 77 
Pit Lord - 99 / 169 / 169

SYLVAN:
Pixie - 7 / 10 / 10
Dancer - 5 / 8 / 8
Hunter - 30 / 50 / 50
Druid - 50 / 60 / 60

DARK ELVES:
Assassin - 5 / 10 / 10
Fury - 15 / 20 / 20
Minotaur - 10 / 15 / 15
Rider - 40 / 50 / 50
Maiden - 70 / 100 / 100
Dragon - 500 / 750 / 750

UNDEAD: 
Zombie - 3 / 5 / 5
Ghost - 10 / 15 / 13
Vampire - 40 / 45 / 45 
Lich - 50 / 70 / 70 
Waith - 120 / 150 / 130 

WIZARDS:
Gremlin - 2 / 5 / 5
Gargoyle - 5 / 10 / 10
Golem - 15 / 20 / 20
Mage - 40 / 50 / 50
Rakshasa - 150 / 200 / 200
Titan - 300 / 800 / 800

ORCS: 
Goblin - 1 / 2 / 2
Centaur - 2 / 3 / 3
Orc - 5 / 7 / 7  
Shaman - 25 / 35 / 35
Chieftain - 30 / 50 / 50

DWARVES:
* All troops are free *

NEUTRALS:
Any Elemental - 50
Mummy - 250
Death Knight - 200 

Please note that some creatures are available only after you complete certain quests.
Diplomacy Perk decreases both hiring cost and daily fee by 10%.
Troops stationed in garrisons (including mines) require only half usual fee.
Fees may increase during the game (you will get notified with a message box).

WAR MACHINES MAINTAINANCE COSTS: 
Skill:                              Ballista:      First Aid Tent:       Ammo Cart:     
No WM skill                      500                 100                     200 
Basic WM skill                1000                 150                    300
Adv. WM skill                  1500                 200                    400
Expert WM skill               2000                 250                    500 

Runic Machines Perk      +1000              +100
Ballista Perk                   +1500               
First Aid perk                                           +300
Flaming Arrows perk       +1500

War machines maintainance cost is not modified by Diplomacy perk.
War machines maintainance cost is summed with mercenaries fees. 
War machines maintainance cost does not increase in time.
War machines will not leave you if you can't afford their maintainance, but they may eventually break. 
If you capture the Fortress you can leave your war machines there for unlimited amount of time and take them back whenever you need them.  

 


